Add extra debug data to nodevis (#6684)
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@@ -33,8 +33,10 @@ namespace Content.Server.NodeContainer.NodeGroups
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// In theory, the SS13 curse ensures this method will never be called.
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void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups);
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// TODO: Why is this method needed?
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void QueueRemake();
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/// <summary>
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/// Return any additional data to display for the node-visualizer debug overlay.
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/// </summary>
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string? GetDebugData();
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}
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[NodeGroup(NodeGroupID.Default, NodeGroupID.WireNet)]
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@@ -111,9 +113,9 @@ namespace Content.Server.NodeContainer.NodeGroups
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/// <param name="newGroups">A list of new groups for this group's former nodes.</param>
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public virtual void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups) { }
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public void QueueRemake()
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public virtual string? GetDebugData()
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{
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EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup(this);
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return null;
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}
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}
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}
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@@ -1,16 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.NodeContainer.NodeGroups
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{
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@@ -23,7 +17,7 @@ namespace Content.Server.NodeContainer.NodeGroups
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}
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[NodeGroup(NodeGroupID.Pipe)]
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public class PipeNet : BaseNodeGroup, IPipeNet
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public sealed class PipeNet : BaseNodeGroup, IPipeNet
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{
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[ViewVariables] public GasMixture Air { get; set; } = new() {Temperature = Atmospherics.T20C};
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@@ -95,5 +89,12 @@ namespace Content.Server.NodeContainer.NodeGroups
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DebugTools.AssertNotNull(_atmosphereSystem);
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_atmosphereSystem?.RemovePipeNet(this);
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}
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public override string GetDebugData()
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{
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return @$"Pressure: { Air.Pressure:G3}
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Temperature: {Air.Temperature:G3}
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Volume: {Air.Volume:G3}";
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}
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}
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}
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