add fuel costs back to finishing welding (#27030)
* add fuel costs back to welding * ack * meh * eek!
This commit is contained in:
@@ -1,56 +0,0 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Tools.Components
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{
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[RegisterComponent]
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public sealed partial class WelderComponent : SharedWelderComponent
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{
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/// <summary>
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/// Name of <see cref="FuelSolution"/>.
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/// </summary>
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[DataField("fuelSolution"), ViewVariables(VVAccess.ReadWrite)]
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public string FuelSolutionName = "Welder";
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/// <summary>
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/// Solution on the entity that contains the fuel.
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/// </summary>
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[DataField("fuelSolutionRef")]
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public Entity<SolutionComponent>? FuelSolution = null;
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/// <summary>
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/// Reagent that will be used as fuel for welding.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<ReagentPrototype> FuelReagent = "WeldingFuel";
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/// <summary>
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/// Fuel consumption per second while the welder is active.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 FuelConsumption = FixedPoint2.New(2.0f);
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/// <summary>
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/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 FuelLitCost = FixedPoint2.New(0.5f);
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/// <summary>
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/// Sound played when refilling the welder.
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/// </summary>
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[DataField]
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public SoundSpecifier WelderRefill = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
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/// <summary>
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/// Whether the item is safe to refill while lit without exploding the tank.
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/// </summary>
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[DataField]
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public bool TankSafe = false; //I have no idea what I'm doing
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}
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}
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@@ -1,211 +0,0 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.IgnitionSource;
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using Content.Server.Tools.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameStates;
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using System.Linq;
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using Content.Shared.Item.ItemToggle.Components;
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namespace Content.Server.Tools
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{
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public sealed partial class ToolSystem
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{
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[Dependency] private readonly SharedItemToggleSystem _itemToggle = default!;
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[Dependency] private readonly IgnitionSourceSystem _ignitionSource = default!;
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private readonly HashSet<EntityUid> _activeWelders = new();
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private const float WelderUpdateTimer = 1f;
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private float _welderTimer;
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public void InitializeWelders()
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{
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SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnWelderExamine);
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SubscribeLocalEvent<WelderComponent, AfterInteractEvent>(OnWelderAfterInteract);
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SubscribeLocalEvent<WelderComponent, DoAfterAttemptEvent<ToolDoAfterEvent>>(OnWelderToolUseAttempt);
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SubscribeLocalEvent<WelderComponent, ComponentShutdown>(OnWelderShutdown);
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SubscribeLocalEvent<WelderComponent, ComponentGetState>(OnWelderGetState);
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SubscribeLocalEvent<WelderComponent, ItemToggledEvent>(OnToggle);
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SubscribeLocalEvent<WelderComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
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}
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public (FixedPoint2 fuel, FixedPoint2 capacity) GetWelderFuelAndCapacity(EntityUid uid, WelderComponent? welder = null, SolutionContainerManagerComponent? solutionContainer = null)
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{
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if (!Resolve(uid, ref welder, ref solutionContainer)
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|| !_solutionContainer.ResolveSolution((uid, solutionContainer), welder.FuelSolutionName, ref welder.FuelSolution, out var fuelSolution))
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return (FixedPoint2.Zero, FixedPoint2.Zero);
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return (fuelSolution.GetTotalPrototypeQuantity(welder.FuelReagent), fuelSolution.MaxVolume);
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}
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private void OnToggle(Entity<WelderComponent> entity, ref ItemToggledEvent args)
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{
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if (args.Activated)
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TurnOn(entity, args.User);
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else
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TurnOff(entity, args.User);
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}
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private void OnActivateAttempt(Entity<WelderComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution, out var solution))
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{
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args.Cancelled = true;
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args.Popup = Loc.GetString("welder-component-no-fuel-message");
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return;
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}
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var fuel = solution.GetTotalPrototypeQuantity(entity.Comp.FuelReagent);
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if (fuel == FixedPoint2.Zero || fuel < entity.Comp.FuelLitCost)
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{
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args.Popup = Loc.GetString("welder-component-no-fuel-message");
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args.Cancelled = true;
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}
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}
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public void TurnOn(Entity<WelderComponent> entity, EntityUid? user)
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{
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution))
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return;
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_solutionContainer.RemoveReagent(entity.Comp.FuelSolution.Value, entity.Comp.FuelReagent, entity.Comp.FuelLitCost);
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AdminLogger.Add(LogType.InteractActivate, LogImpact.Low,
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$"{ToPrettyString(user):user} toggled {ToPrettyString(entity.Owner):welder} on");
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var xform = Transform(entity);
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if (xform.GridUid is { } gridUid)
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{
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var position = _transformSystem.GetGridOrMapTilePosition(entity.Owner, xform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, entity.Owner, true);
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}
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_activeWelders.Add(entity);
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}
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public void TurnOff(Entity<WelderComponent> entity, EntityUid? user)
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{
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AdminLogger.Add(LogType.InteractActivate, LogImpact.Low,
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$"{ToPrettyString(user):user} toggled {ToPrettyString(entity.Owner):welder} off");
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_activeWelders.Remove(entity);
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}
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private void OnWelderExamine(Entity<WelderComponent> entity, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(WelderComponent)))
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{
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if (_itemToggle.IsActivated(entity.Owner))
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{
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args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-lit-message"));
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}
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else
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{
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args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-not-lit-message"));
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}
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if (args.IsInDetailsRange)
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{
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var (fuel, capacity) = GetWelderFuelAndCapacity(entity.Owner, entity.Comp);
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args.PushMarkup(Loc.GetString("welder-component-on-examine-detailed-message",
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("colorName", fuel < capacity / FixedPoint2.New(4f) ? "darkorange" : "orange"),
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("fuelLeft", fuel),
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("fuelCapacity", capacity),
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("status", string.Empty))); // Lit status is handled above
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}
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}
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}
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private void OnWelderAfterInteract(Entity<WelderComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (args.Target is not { Valid: true } target || !args.CanReach)
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return;
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if (TryComp(target, out ReagentTankComponent? tank)
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&& tank.TankType == ReagentTankType.Fuel
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&& _solutionContainer.TryGetDrainableSolution(target, out var targetSoln, out var targetSolution)
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&& _solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution, out var welderSolution))
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{
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var trans = FixedPoint2.Min(welderSolution.AvailableVolume, targetSolution.Volume);
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if (trans > 0)
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{
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var drained = _solutionContainer.Drain(target, targetSoln.Value, trans);
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_solutionContainer.TryAddSolution(entity.Comp.FuelSolution.Value, drained);
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_audio.PlayPvs(entity.Comp.WelderRefill, entity);
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_popup.PopupEntity(Loc.GetString("welder-component-after-interact-refueled-message"), entity, args.User);
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}
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else if (welderSolution.AvailableVolume <= 0)
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{
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_popup.PopupEntity(Loc.GetString("welder-component-already-full"), entity, args.User);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("welder-component-no-fuel-in-tank", ("owner", args.Target)), entity, args.User);
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}
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args.Handled = true;
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}
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}
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private void OnWelderToolUseAttempt(Entity<WelderComponent> entity, ref DoAfterAttemptEvent<ToolDoAfterEvent> args)
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{
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var user = args.DoAfter.Args.User;
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if (!_itemToggle.IsActivated(entity.Owner))
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{
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_popup.PopupEntity(Loc.GetString("welder-component-welder-not-lit-message"), entity, user);
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args.Cancel();
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}
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}
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private void OnWelderShutdown(Entity<WelderComponent> entity, ref ComponentShutdown args)
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{
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_activeWelders.Remove(entity);
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}
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private void OnWelderGetState(Entity<WelderComponent> entity, ref ComponentGetState args)
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{
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var (fuel, capacity) = GetWelderFuelAndCapacity(entity.Owner, entity.Comp);
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args.State = new WelderComponentState(capacity.Float(), fuel.Float());
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}
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private void UpdateWelders(float frameTime)
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{
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_welderTimer += frameTime;
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if (_welderTimer < WelderUpdateTimer)
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return;
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// TODO Serialization. _activeWelders is not serialized.
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// Need to use some "active" component, and EntityQuery over that.
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// Probably best to generalize it to a "ToggleableFuelDrain" component.
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foreach (var tool in _activeWelders.ToArray())
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{
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if (!TryComp(tool, out WelderComponent? welder)
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|| !TryComp(tool, out SolutionContainerManagerComponent? solutionContainer))
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continue;
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if (!_solutionContainer.ResolveSolution((tool, solutionContainer), welder.FuelSolutionName, ref welder.FuelSolution, out var solution))
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continue;
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_solutionContainer.RemoveReagent(welder.FuelSolution.Value, welder.FuelReagent, welder.FuelConsumption * _welderTimer);
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if (solution.GetTotalPrototypeQuantity(welder.FuelReagent) <= FixedPoint2.Zero)
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{
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_itemToggle.Toggle(tool, predicted: false);
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}
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Dirty(tool, welder);
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}
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_welderTimer -= WelderUpdateTimer;
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}
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}
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}
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@@ -1,40 +1,63 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Tools.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.FixedPoint;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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namespace Content.Server.Tools
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namespace Content.Server.Tools;
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public sealed class ToolSystem : SharedToolSystem
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{
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// TODO move tool system to shared, and make it a friend of Tool Component.
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public sealed partial class ToolSystem : SharedToolSystem
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void TurnOn(Entity<WelderComponent> entity, EntityUid? user)
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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base.TurnOn(entity, user);
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var xform = Transform(entity);
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if (xform.GridUid is { } gridUid)
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{
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base.Initialize();
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InitializeWelders();
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var position = _transformSystem.GetGridOrMapTilePosition(entity.Owner, xform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, entity.Owner, true);
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}
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}
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public override void Update(float frameTime)
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateWelders(frameTime);
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}
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//todo move to shared once you can remove reagents from shared without it freaking out.
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private void UpdateWelders(float frameTime)
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{
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var query = EntityQueryEnumerator<WelderComponent, SolutionContainerManagerComponent>();
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while (query.MoveNext(out var uid, out var welder, out var solutionContainer))
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{
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base.Update(frameTime);
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if (!welder.Enabled)
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continue;
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UpdateWelders(frameTime);
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}
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welder.WelderTimer += frameTime;
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protected override bool IsWelder(EntityUid uid)
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{
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return HasComp<WelderComponent>(uid);
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if (welder.WelderTimer < welder.WelderUpdateTimer)
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continue;
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if (!SolutionContainerSystem.ResolveSolution((uid, solutionContainer), welder.FuelSolutionName, ref welder.FuelSolution, out var solution))
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continue;
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SolutionContainerSystem.RemoveReagent(welder.FuelSolution.Value, welder.FuelReagent, welder.FuelConsumption * welder.WelderTimer);
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if (solution.GetTotalPrototypeQuantity(welder.FuelReagent) <= FixedPoint2.Zero)
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{
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ItemToggle.Toggle(uid, predicted: false);
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}
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Dirty(uid, welder);
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welder.WelderTimer -= welder.WelderUpdateTimer;
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}
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}
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}
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