add fuel costs back to finishing welding (#27030)

* add fuel costs back to welding

* ack

* meh

* eek!
This commit is contained in:
Nemanja
2024-04-19 19:20:30 -04:00
committed by GitHub
parent 299da35c87
commit a47c5561a9
26 changed files with 403 additions and 466 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Damage;
using Content.Shared.Tools;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Repairable
@@ -14,28 +15,28 @@ namespace Content.Server.Repairable
/// If this data-field is specified, it will change damage by this amount instead of setting all damage to 0.
/// in order to heal/repair the damage values have to be negative.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)] [DataField("damage")]
[DataField]
public DamageSpecifier? Damage;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fuelCost")]
[DataField]
public int FuelCost = 5;
[ViewVariables(VVAccess.ReadWrite)] [DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string QualityNeeded = "Welding";
[DataField]
public ProtoId<ToolQualityPrototype> QualityNeeded = "Welding";
[ViewVariables(VVAccess.ReadWrite)] [DataField("doAfterDelay")]
[DataField]
public int DoAfterDelay = 1;
/// <summary>
/// A multiplier that will be applied to the above if an entity is repairing themselves.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("selfRepairPenalty")]
[DataField]
public float SelfRepairPenalty = 3f;
/// <summary>
/// Whether or not an entity is allowed to repair itself.
/// </summary>
[DataField("allowSelfRepair")]
[DataField]
public bool AllowSelfRepair = true;
}
}