Move UnpoweredFlashlight to shared (#27449)

This commit is contained in:
Leon Friedrich
2024-04-29 15:22:11 +12:00
committed by GitHub
parent a1b12f95a5
commit a466b35b27
7 changed files with 137 additions and 132 deletions

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@@ -2,7 +2,6 @@ using Content.Shared.Decals;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Light.Components;
@@ -17,7 +16,7 @@ public sealed partial class UnpoweredFlashlightComponent : Component
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
[DataField, AutoNetworkedField]
public bool LightOn = false;
public bool LightOn;
[DataField]
public EntProtoId ToggleAction = "ActionToggleLight";

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@@ -0,0 +1,122 @@
using Content.Shared.Actions;
using Content.Shared.Emag.Systems;
using Content.Shared.Light.Components;
using Content.Shared.Mind.Components;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Shared.Light.EntitySystems;
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GotEmaggedEvent>(OnGotEmagged);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, UnpoweredFlashlightComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
{
if (args.Handled)
return;
TryToggleLight((uid, component), args.Performer);
args.Handled = true;
}
private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetItemActionsEvent args)
{
args.AddAction(component.ToggleActionEntity);
}
private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
ActivationVerb verb = new()
{
Text = Loc.GetString("toggle-flashlight-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
Act = () => TryToggleLight((uid, component), args.User),
Priority = -1 // For things like PDA's, Open-UI and other verbs that should be higher priority.
};
args.Verbs.Add(verb);
}
private void OnMindAdded(EntityUid uid, UnpoweredFlashlightComponent component, MindAddedMessage args)
{
_actionsSystem.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
{
if (!_light.TryGetLight(uid, out var light))
return;
if (_prototypeManager.TryIndex(component.EmaggedColorsPrototype, out var possibleColors))
{
var pick = _random.Pick(possibleColors.Colors.Values);
_light.SetColor(uid, pick, light);
}
args.Repeatable = true;
args.Handled = true;
}
public void TryToggleLight(Entity<UnpoweredFlashlightComponent?> ent, EntityUid? user = null, bool quiet = false)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
SetLight(ent, !ent.Comp.LightOn, user, quiet);
}
public void SetLight(Entity<UnpoweredFlashlightComponent?> ent, bool value, EntityUid? user = null, bool quiet = false)
{
if (!Resolve(ent, ref ent.Comp))
return;
if (ent.Comp.LightOn == value)
return;
if (!_light.TryGetLight(ent, out var light))
return;
Dirty(ent);
ent.Comp.LightOn = value;
_light.SetEnabled(ent, value, light);
_appearance.SetData(ent, UnpoweredFlashlightVisuals.LightOn, value);
if (!quiet)
_audioSystem.PlayPredicted(ent.Comp.ToggleSound, ent, user);
_actionsSystem.SetToggled(ent.Comp.ToggleActionEntity, value);
RaiseLocalEvent(ent, new LightToggleEvent(value));
}
}

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@@ -0,0 +1,6 @@
namespace Content.Shared.Light;
public sealed class LightToggleEvent(bool isOn) : EntityEventArgs
{
public bool IsOn = isOn;
}