Make target ghost warps follow the entity (#6789)
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@@ -8,6 +8,7 @@ using Content.Server.Players;
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using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Examine;
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using Content.Shared.Follower;
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using Content.Shared.Ghost;
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using Content.Shared.MobState.Components;
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using Content.Shared.Movement.EntitySystems;
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@@ -30,6 +31,7 @@ namespace Content.Server.Ghost
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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public override void Initialize()
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{
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@@ -158,6 +160,7 @@ namespace Content.Server.Ghost
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if (FindLocation(msg.Name) is { } warp)
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{
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EntityManager.GetComponent<TransformComponent>(ghost.Owner).Coordinates = EntityManager.GetComponent<TransformComponent>(warp.Owner).Coordinates;
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return;
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}
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Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid warp: {msg.Name}");
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@@ -178,7 +181,7 @@ namespace Content.Server.Ghost
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return;
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}
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EntityManager.GetComponent<TransformComponent>(ghost.Owner).Coordinates = EntityManager.GetComponent<TransformComponent>(msg.Target).Coordinates;
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_followerSystem.StartFollowingEntity(ghost.Owner, msg.Target);
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}
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private void DeleteEntity(EntityUid uid)
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