Fix uplink item spawning.

Actually spawns for the person who USES the uplink, not who owns it. Can't believe that was an actual bug.

Also puts it in your active hand if possible.
This commit is contained in:
Pieter-Jan Briers
2021-02-04 01:24:37 +01:00
parent d45835e863
commit a4563d2e75
4 changed files with 48 additions and 15 deletions

View File

@@ -198,14 +198,33 @@ namespace Content.Server.GameObjects.Components.GUI
return success;
}
/// <summary>
/// Drops the item if <paramref name="mob"/> doesn't have hands.
/// </summary>
public static void PutInHandOrDropStatic(IEntity mob, ItemComponent item, bool mobCheck = true)
{
if (!mob.TryGetComponent(out HandsComponent? hands))
{
DropAtFeet(mob, item);
return;
}
hands.PutInHandOrDrop(item, mobCheck);
}
public void PutInHandOrDrop(ItemComponent item, bool mobCheck = true)
{
if (!PutInHand(item, mobCheck))
{
item.Owner.Transform.Coordinates = Owner.Transform.Coordinates;
DropAtFeet(Owner, item);
}
}
private static void DropAtFeet(IEntity mob, ItemComponent item)
{
item.Owner.Transform.Coordinates = mob.Transform.Coordinates;
}
public bool CanPutInHand(ItemComponent item, bool mobCheck = true)
{
if (mobCheck && !ActionBlockerSystem.CanPickup(Owner))

View File

@@ -135,12 +135,20 @@ namespace Content.Server.GameObjects.Components.PDA
case PDAUplinkBuyListingMessage buyMsg:
{
if (!_uplinkManager.TryPurchaseItem(_syndicateUplinkAccount, buyMsg.ItemId))
if (message.Session.AttachedEntity == null)
break;
if (!_uplinkManager.TryPurchaseItem(_syndicateUplinkAccount, buyMsg.ItemId,
message.Session.AttachedEntity.Transform.Coordinates, out var entity))
{
SendNetworkMessage(new PDAUplinkInsufficientFundsMessage(), message.Session.ConnectedClient);
break;
}
HandsComponent.PutInHandOrDropStatic(
message.Session.AttachedEntity,
entity.GetComponent<ItemComponent>());
SendNetworkMessage(new PDAUplinkBuySuccessMessage(), message.Session.ConnectedClient);
break;
}

View File

@@ -1,11 +1,15 @@
#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameObjects.Components.PDA;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Interfaces.PDA
{
public interface IPDAUplinkManager
{
public IReadOnlyDictionary<string, UplinkListingData> FetchListings => null;
public IReadOnlyDictionary<string, UplinkListingData> FetchListings { get; }
void Initialize();
@@ -13,7 +17,11 @@ namespace Content.Server.Interfaces.PDA
public bool ChangeBalance(UplinkAccount acc, int amt);
public bool TryPurchaseItem(UplinkAccount acc, string itemId);
public bool TryPurchaseItem(
UplinkAccount? acc,
string itemId,
EntityCoordinates spawnCoords,
[NotNullWhen(true)] out IEntity? purchasedItem);
}
}

View File

@@ -1,4 +1,6 @@
#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
@@ -8,6 +10,7 @@ using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.Prototypes.PDA;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.PDA
@@ -17,14 +20,13 @@ namespace Content.Server.PDA
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private List<UplinkAccount> _accounts;
private Dictionary<string, UplinkListingData> _listings;
private readonly List<UplinkAccount> _accounts = new();
private readonly Dictionary<string, UplinkListingData> _listings = new();
public IReadOnlyDictionary<string, UplinkListingData> FetchListings => _listings;
public void Initialize()
{
_listings = new Dictionary<string, UplinkListingData>();
foreach (var item in _prototypeManager.EnumeratePrototypes<UplinkStoreListingPrototype>())
{
var newListing = new UplinkListingData(item.ListingName, item.ItemId, item.Price, item.Category,
@@ -32,8 +34,6 @@ namespace Content.Server.PDA
RegisterUplinkListing(newListing);
}
_accounts = new List<UplinkAccount>();
}
private void RegisterUplinkListing(UplinkListingData listing)
@@ -53,7 +53,7 @@ namespace Content.Server.PDA
{
var entity = _entityManager.GetEntity(acc.AccountHolder);
if (entity.TryGetComponent(out MindComponent mindComponent) && !mindComponent.HasMind)
if (entity.TryGetComponent(out MindComponent? mindComponent) && !mindComponent.HasMind)
{
return false;
}
@@ -86,8 +86,9 @@ namespace Content.Server.PDA
return true;
}
public bool TryPurchaseItem(UplinkAccount acc, string itemId)
public bool TryPurchaseItem(UplinkAccount? acc, string itemId, EntityCoordinates spawnCoords, [NotNullWhen(true)] out IEntity? purchasedItem)
{
purchasedItem = null;
if (acc == null)
{
return false;
@@ -108,10 +109,7 @@ namespace Content.Server.PDA
return false;
}
var player = _entityManager.GetEntity(acc.AccountHolder);
var hands = player.GetComponent<HandsComponent>();
hands.PutInHandOrDrop(_entityManager.SpawnEntity(listing.ItemId,
player.Transform.Coordinates).GetComponent<ItemComponent>());
purchasedItem = _entityManager.SpawnEntity(listing.ItemId, spawnCoords);
return true;
}
}