Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction * Partly moved HandLabelerSystem to shared And cleaned up HandLabelerComponent * WIP format the files so later commits look clearer Doesn't change individual code lines, but may move functions to another file * WIP some more code movement * Hand Labeler is now mostly predicted Only the UI isn't * WIP: Formatting and moved stuff * Using componentstates for prediction correction * review * Update label on label change * Don't overwrite label while editing --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
@@ -50,7 +50,7 @@ namespace Content.Server.Labels
|
||||
/// <param name="text">intended label text (null to remove)</param>
|
||||
/// <param name="label">label component for resolve</param>
|
||||
/// <param name="metadata">metadata component for resolve</param>
|
||||
public void Label(EntityUid uid, string? text, MetaDataComponent? metadata = null, LabelComponent? label = null)
|
||||
public override void Label(EntityUid uid, string? text, MetaDataComponent? metadata = null, LabelComponent? label = null)
|
||||
{
|
||||
if (!Resolve(uid, ref metadata))
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user