Fix handlabeler/utility belt misprediction (#26660)

* Fix handlabeler/utility belt misprediction

* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent

* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file

* WIP some more code movement

* Hand Labeler is now mostly predicted
Only the UI isn't

* WIP: Formatting and moved stuff

* Using componentstates for prediction correction

* review

* Update label on label change

* Don't overwrite label while editing

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
osjarw
2024-04-28 07:19:30 +03:00
committed by GitHub
parent 1c78f60bc3
commit a4504e2fef
10 changed files with 250 additions and 190 deletions

View File

@@ -0,0 +1,18 @@
using Content.Client.Labels.UI;
using Content.Shared.Labels;
using Content.Shared.Labels.Components;
using Content.Shared.Labels.EntitySystems;
namespace Content.Client.Labels.EntitySystems;
public sealed class HandLabelerSystem : SharedHandLabelerSystem
{
protected override void UpdateUI(Entity<HandLabelerComponent> ent)
{
if (UserInterfaceSystem.TryGetOpenUi(ent.Owner, HandLabelerUiKey.Key, out var bui)
&& bui is HandLabelerBoundUserInterface cBui)
{
cBui.Reload();
}
}
}