Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,7 +1,6 @@
using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Shared.GameStates;
using Content.Shared.Prying.Components;
namespace Content.Shared.Tools;
@@ -12,16 +11,11 @@ public abstract partial class SharedToolSystem : EntitySystem
{
SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
SubscribeLocalEvent<MultipleToolComponent, ComponentHandleState>(OnMultipleToolHandleState);
SubscribeLocalEvent<MultipleToolComponent, AfterAutoHandleStateEvent>(OnMultipleToolHandleState);
}
private void OnMultipleToolHandleState(EntityUid uid, MultipleToolComponent component, ref ComponentHandleState args)
private void OnMultipleToolHandleState(EntityUid uid, MultipleToolComponent component, ref AfterAutoHandleStateEvent args)
{
if (args.Current is not MultipleToolComponentState state)
return;
component.CurrentEntry = state.Selected;
SetMultipleTool(uid, component);
}
@@ -40,11 +34,6 @@ public abstract partial class SharedToolSystem : EntitySystem
args.Handled = CycleMultipleTool(uid, multiple, args.User);
}
private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
{
args.State = new MultipleToolComponentState(multiple.CurrentEntry);
}
public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, EntityUid? user = null)
{
if (!Resolve(uid, ref multiple))
@@ -77,7 +66,7 @@ public abstract partial class SharedToolSystem : EntitySystem
}
var current = multiple.Entries[multiple.CurrentEntry];
tool.UseSound = current.Sound;
tool.UseSound = current.UseSound;
tool.Qualities = current.Behavior;
// TODO: Replace this with a better solution later