Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,5 +1,4 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Teleportation.Components;
@@ -7,23 +6,12 @@ namespace Content.Shared.Teleportation.Components;
/// Attached to an entity after portal transit to mark that they should not immediately be portaled back
/// at the end destination.
/// </summary>
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PortalTimeoutComponent : Component
{
/// <summary>
/// The portal that was entered. Null if coming from a hand teleporter, etc.
/// </summary>
[ViewVariables, DataField("enteredPortal")]
public EntityUid? EnteredPortal = null;
}
[Serializable, NetSerializable]
public sealed class PortalTimeoutComponentState : ComponentState
{
public NetEntity? EnteredPortal;
public PortalTimeoutComponentState(NetEntity? enteredPortal)
{
EnteredPortal = enteredPortal;
}
[ViewVariables, DataField, AutoNetworkedField]
public EntityUid? EnteredPortal;
}