Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -8,31 +8,21 @@ namespace Content.Shared.Teleportation.Components;
/// Represents an entity which is linked to other entities (perhaps portals), and which can be walked through/
/// thrown into to teleport an entity.
/// </summary>
[RegisterComponent, Access(typeof(LinkedEntitySystem)), NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(LinkedEntitySystem))]
public sealed partial class LinkedEntityComponent : Component
{
/// <summary>
/// The entities that this entity is linked to.
/// </summary>
[DataField("linkedEntities")]
[DataField, AutoNetworkedField]
public HashSet<EntityUid> LinkedEntities = new();
/// <summary>
/// Should this entity be deleted if all of its links are removed?
/// </summary>
[DataField("deleteOnEmptyLinks")]
public bool DeleteOnEmptyLinks = false;
}
[Serializable, NetSerializable]
public sealed class LinkedEntityComponentState : ComponentState
{
public HashSet<NetEntity> LinkedEntities;
public LinkedEntityComponentState(HashSet<NetEntity> linkedEntities)
{
LinkedEntities = linkedEntities;
}
[DataField]
public bool DeleteOnEmptyLinks;
}
[Serializable, NetSerializable]