Update trivial components to use auto comp states (#20539)
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@@ -1,6 +1,4 @@
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using Content.Shared.Shuttles.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Shuttles.Systems;
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@@ -9,29 +7,6 @@ public abstract class SharedRadarConsoleSystem : EntitySystem
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public const float DefaultMinRange = 64f;
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public const float DefaultMaxRange = 256f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadarConsoleComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<RadarConsoleComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnHandleState(EntityUid uid, RadarConsoleComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not RadarConsoleComponentState state)
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return;
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component.MaxRange = state.Range;
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}
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private void OnGetState(EntityUid uid, RadarConsoleComponent component, ref ComponentGetState args)
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{
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args.State = new RadarConsoleComponentState()
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{
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Range = component.MaxRange
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};
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}
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protected virtual void UpdateState(EntityUid uid, RadarConsoleComponent component)
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{
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}
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@@ -45,10 +20,4 @@ public abstract class SharedRadarConsoleSystem : EntitySystem
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Dirty(uid, component);
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UpdateState(uid, component);
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}
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[Serializable, NetSerializable]
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protected sealed class RadarConsoleComponentState : ComponentState
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{
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public float Range;
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}
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}
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