Update trivial components to use auto comp states (#20539)
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Events;
|
||||
|
||||
namespace Content.Shared.Physics;
|
||||
|
||||
@@ -10,24 +8,9 @@ public sealed class SharedPreventCollideSystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PreventCollideComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<PreventCollideComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<PreventCollideComponent, PreventCollideEvent>(OnPreventCollide);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, PreventCollideComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new PreventCollideComponentState(GetNetEntity(component.Uid));
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, PreventCollideComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not PreventCollideComponentState state)
|
||||
return;
|
||||
|
||||
component.Uid = EnsureEntity<PreventCollideComponent>(state.Uid, uid);
|
||||
}
|
||||
|
||||
private void OnPreventCollide(EntityUid uid, PreventCollideComponent component, ref PreventCollideEvent args)
|
||||
{
|
||||
if (component.Uid == args.OtherEntity)
|
||||
|
||||
Reference in New Issue
Block a user