Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -9,7 +9,6 @@ using Content.Shared.Examine;
using Content.Shared.Mobs.Components;
using Content.Shared.Stacks;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Events;
using Robust.Shared.Timing;
@@ -32,8 +31,6 @@ public abstract class SharedMaterialReclaimerSystem : EntitySystem
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MaterialReclaimerComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<MaterialReclaimerComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<MaterialReclaimerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<MaterialReclaimerComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<MaterialReclaimerComponent, ExaminedEvent>(OnExamined);
@@ -43,24 +40,6 @@ public abstract class SharedMaterialReclaimerSystem : EntitySystem
SubscribeLocalEvent<ActiveMaterialReclaimerComponent, EntityUnpausedEvent>(OnActiveUnpaused);
}
private void OnGetState(EntityUid uid, MaterialReclaimerComponent component, ref ComponentGetState args)
{
args.State = new MaterialReclaimerComponentState(component.Powered,
component.Enabled,
component.MaterialProcessRate,
component.ItemsProcessed);
}
private void OnHandleState(EntityUid uid, MaterialReclaimerComponent component, ref ComponentHandleState args)
{
if (args.Current is not MaterialReclaimerComponentState state)
return;
component.Powered = state.Powered;
component.Enabled = state.Enabled;
component.MaterialProcessRate = state.MaterialProcessRate;
component.ItemsProcessed = state.ItemsProcessed;
}
private void OnShutdown(EntityUid uid, MaterialReclaimerComponent component, ComponentShutdown args)
{
component.Stream?.Stop();