Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,31 +1,18 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Materials;
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class InsertingMaterialStorageComponent : Component
{
/// <summary>
/// The time when insertion ends.
/// </summary>
[DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan EndTime;
[ViewVariables]
[ViewVariables, AutoNetworkedField]
public Color? MaterialColor;
}
[Serializable, NetSerializable]
public sealed class InsertingMaterialStorageComponentState : ComponentState
{
public TimeSpan EndTime;
public Color? MaterialColor;
public InsertingMaterialStorageComponentState(TimeSpan endTime, Color? materialColor)
{
EndTime = endTime;
MaterialColor = materialColor;
}
}