Update trivial components to use auto comp states (#20539)
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@@ -1,4 +1,3 @@
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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@@ -7,7 +6,6 @@ using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Managers;
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using Content.Shared.CombatMode;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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@@ -28,7 +26,6 @@ using Content.Shared.Verbs;
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using Content.Shared.Wall;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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@@ -99,7 +96,6 @@ namespace Content.Shared.Interaction
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new PointerInputCmdHandler(HandleTryPullObject))
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.Register<SharedInteractionSystem>();
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InitializeRelay();
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InitializeBlocking();
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}
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