Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,4 +1,3 @@
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.ActionBlocker;
@@ -7,7 +6,6 @@ using Content.Shared.Administration.Logs;
using Content.Shared.Administration.Managers;
using Content.Shared.CombatMode;
using Content.Shared.Database;
using Content.Shared.Ghost;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
@@ -28,7 +26,6 @@ using Content.Shared.Verbs;
using Content.Shared.Wall;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
@@ -99,7 +96,6 @@ namespace Content.Shared.Interaction
new PointerInputCmdHandler(HandleTryPullObject))
.Register<SharedInteractionSystem>();
InitializeRelay();
InitializeBlocking();
}