Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,10 +1,7 @@
using System.Threading;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.DoAfter;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Implants.Components;
/// <summary>
@@ -12,7 +9,7 @@ namespace Content.Shared.Implants.Components;
/// Some can be single use (implant only) or some can draw out an implant
/// </summary>
//TODO: Rework drawing to work with implant cases when surgery is in
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class ImplanterComponent : Component
{
public const string ImplanterSlotId = "implanter_slot";
@@ -21,15 +18,14 @@ public sealed partial class ImplanterComponent : Component
/// <summary>
/// Used for implanters that start with specific implants
/// </summary>
[ViewVariables]
[DataField("implant", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? Implant;
[DataField]
public EntProtoId? Implant;
/// <summary>
/// The time it takes to implant someone else
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("implantTime")]
[DataField]
public float ImplantTime = 5f;
//TODO: Remove when surgery is a thing
@@ -38,54 +34,37 @@ public sealed partial class ImplanterComponent : Component
/// It's excessively long to deter from implant checking any antag
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("drawTime")]
[DataField]
public float DrawTime = 60f;
/// <summary>
/// Good for single-use injectors
/// </summary>
[ViewVariables]
[DataField("implantOnly")]
public bool ImplantOnly = false;
[DataField, AutoNetworkedField]
public bool ImplantOnly;
/// <summary>
/// The current mode of the implanter
/// Mode is changed automatically depending if it implants or draws
/// </summary>
[ViewVariables]
[DataField("currentMode")]
[DataField, AutoNetworkedField]
public ImplanterToggleMode CurrentMode;
/// <summary>
/// The name and description of the implant to show on the implanter
/// </summary>
[ViewVariables]
[DataField("implantData")]
[DataField]
public (string, string) ImplantData;
/// <summary>
/// The <see cref="ItemSlot"/> for this implanter
/// </summary>
[ViewVariables]
[DataField("implanterSlot", required:true)]
[DataField(required: true)]
public ItemSlot ImplanterSlot = new();
public bool UiUpdateNeeded;
}
[Serializable, NetSerializable]
public sealed class ImplanterComponentState : ComponentState
{
public ImplanterToggleMode CurrentMode;
public bool ImplantOnly;
public ImplanterComponentState(ImplanterToggleMode currentMode, bool implantOnly)
{
CurrentMode = currentMode;
ImplantOnly = implantOnly;
}
}
[Serializable, NetSerializable]
public enum ImplanterToggleMode : byte
{