Update trivial components to use auto comp states (#20539)
This commit is contained in:
@@ -6,48 +6,48 @@ namespace Content.Shared.Damage.Components;
|
||||
/// <summary>
|
||||
/// Add to an entity to paralyze it whenever it reaches critical amounts of Stamina DamageType.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
|
||||
public sealed partial class StaminaComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Have we reached peak stamina damage and been paralyzed?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("critical")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public bool Critical;
|
||||
|
||||
/// <summary>
|
||||
/// How much stamina reduces per second.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("decay")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public float Decay = 3f;
|
||||
|
||||
/// <summary>
|
||||
/// How much time after receiving damage until stamina starts decreasing.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("cooldown")]
|
||||
public float DecayCooldown = 3f;
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public float Cooldown = 3f;
|
||||
|
||||
/// <summary>
|
||||
/// How much stamina damage this entity has taken.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("staminaDamage")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public float StaminaDamage;
|
||||
|
||||
/// <summary>
|
||||
/// How much stamina damage is required to entire stam crit.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("critThreshold")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public float CritThreshold = 100f;
|
||||
|
||||
/// <summary>
|
||||
/// How long will this mob be stunned for?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("stunTime")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField]
|
||||
public TimeSpan StunTime = TimeSpan.FromSeconds(6);
|
||||
|
||||
/// <summary>
|
||||
/// To avoid continuously updating our data we track the last time we updated so we can extrapolate our current stamina.
|
||||
/// </summary>
|
||||
[DataField("nextUpdate", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
|
||||
public TimeSpan NextUpdate = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user