Update trivial components to use auto comp states (#20539)
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@@ -1,9 +1,6 @@
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using static Content.Shared.Chemistry.Components.MovespeedModifierMetabolismComponent;
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using Robust.Shared.Timing;
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namespace Content.Shared.Chemistry
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{
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@@ -21,30 +18,10 @@ namespace Content.Shared.Chemistry
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentHandleState>(OnMovespeedHandleState);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentStartup>(AddComponent);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnGetState(EntityUid uid, MovespeedModifierMetabolismComponent component, ref ComponentGetState args)
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{
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args.State = new MovespeedModifierMetabolismComponentState(
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component.WalkSpeedModifier,
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component.SprintSpeedModifier,
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component.ModifierTimer);
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}
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private void OnMovespeedHandleState(EntityUid uid, MovespeedModifierMetabolismComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not MovespeedModifierMetabolismComponentState cast)
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return;
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component.WalkSpeedModifier = cast.WalkSpeedModifier;
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component.SprintSpeedModifier = cast.SprintSpeedModifier;
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component.ModifierTimer = cast.ModifierTimer;
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}
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private void OnRefreshMovespeed(EntityUid uid, MovespeedModifierMetabolismComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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