Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,7 +1,5 @@
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Network;
namespace Content.Shared.CartridgeLoader;
@@ -24,10 +22,6 @@ public abstract class SharedCartridgeLoaderSystem : EntitySystem
SubscribeLocalEvent<CartridgeLoaderComponent, EntInsertedIntoContainerMessage>(OnItemInserted);
SubscribeLocalEvent<CartridgeLoaderComponent, EntRemovedFromContainerMessage>(OnItemRemoved);
SubscribeLocalEvent<CartridgeComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<CartridgeComponent, ComponentHandleState>(OnHandleState);
}
private void OnComponentInit(EntityUid uid, CartridgeLoaderComponent loader, ComponentInit args)
@@ -55,22 +49,6 @@ public abstract class SharedCartridgeLoaderSystem : EntitySystem
UpdateAppearanceData(uid, loader);
}
private void OnGetState(EntityUid uid, CartridgeComponent component, ref ComponentGetState args)
{
var state = new CartridgeComponentState();
state.InstallationStatus = component.InstallationStatus;
args.State = state;
}
private void OnHandleState(EntityUid uid, CartridgeComponent component, ref ComponentHandleState args)
{
if (args.Current is not CartridgeComponentState state)
return;
component.InstallationStatus = state.InstallationStatus;
}
private void UpdateAppearanceData(EntityUid uid, CartridgeLoaderComponent loader)
{
_appearanceSystem.SetData(uid, CartridgeLoaderVisuals.CartridgeInserted, loader.CartridgeSlot.HasItem);