Update trivial components to use auto comp states (#20539)
This commit is contained in:
@@ -8,28 +8,29 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Buckle.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(SharedBuckleSystem), typeof(SharedVehicleSystem))]
|
||||
public sealed partial class StrapComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The entities that are currently buckled
|
||||
/// </summary>
|
||||
[AutoNetworkedField(true)]
|
||||
[ViewVariables] // TODO serialization
|
||||
public readonly HashSet<EntityUid> BuckledEntities = new();
|
||||
public HashSet<EntityUid> BuckledEntities = new();
|
||||
|
||||
/// <summary>
|
||||
/// Entities that this strap accepts and can buckle
|
||||
/// If null it accepts any entity
|
||||
/// </summary>
|
||||
[DataField("allowedEntities")]
|
||||
[DataField]
|
||||
[ViewVariables]
|
||||
public EntityWhitelist? AllowedEntities;
|
||||
|
||||
/// <summary>
|
||||
/// The change in position to the strapped mob
|
||||
/// </summary>
|
||||
[DataField("position")]
|
||||
[DataField, AutoNetworkedField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public StrapPosition Position = StrapPosition.None;
|
||||
|
||||
@@ -43,7 +44,7 @@ public sealed partial class StrapComponent : Component
|
||||
/// whereas the server doesnt, thus the client tries to unbuckle like 15 times because it passes the strap null check
|
||||
/// This is why this needs to be above 0.1 to make the InRange check fail in both client and server.
|
||||
/// </remarks>
|
||||
[DataField("maxBuckleDistance", required: false)]
|
||||
[DataField, AutoNetworkedField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float MaxBuckleDistance = 0.2f;
|
||||
|
||||
@@ -51,8 +52,8 @@ public sealed partial class StrapComponent : Component
|
||||
/// Gets and clamps the buckle offset to MaxBuckleDistance
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Vector2 BuckleOffset => Vector2.Clamp(
|
||||
BuckleOffsetUnclamped,
|
||||
public Vector2 BuckleOffsetClamped => Vector2.Clamp(
|
||||
BuckleOffset,
|
||||
Vector2.One * -MaxBuckleDistance,
|
||||
Vector2.One * MaxBuckleDistance);
|
||||
|
||||
@@ -60,21 +61,21 @@ public sealed partial class StrapComponent : Component
|
||||
/// The buckled entity will be offset by this amount from the center of the strap object.
|
||||
/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
|
||||
/// </summary>
|
||||
[DataField("buckleOffset", required: false)]
|
||||
[DataField, AutoNetworkedField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 BuckleOffsetUnclamped = Vector2.Zero;
|
||||
public Vector2 BuckleOffset = Vector2.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// The angle in degrees to rotate the player by when they get strapped
|
||||
/// </summary>
|
||||
[DataField("rotation")]
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int Rotation;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the strap which is compared against when buckling entities
|
||||
/// </summary>
|
||||
[DataField("size")]
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int Size = 100;
|
||||
|
||||
@@ -87,58 +88,39 @@ public sealed partial class StrapComponent : Component
|
||||
/// <summary>
|
||||
/// You can specify the offset the entity will have after unbuckling.
|
||||
/// </summary>
|
||||
[DataField("unbuckleOffset", required: false)]
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 UnbuckleOffset = Vector2.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// The sound to be played when a mob is buckled
|
||||
/// </summary>
|
||||
[DataField("buckleSound")]
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public SoundSpecifier BuckleSound = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// The sound to be played when a mob is unbuckled
|
||||
/// </summary>
|
||||
[DataField("unbuckleSound")]
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public SoundSpecifier UnbuckleSound = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// ID of the alert to show when buckled
|
||||
/// </summary>
|
||||
[DataField("buckledAlertType")]
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public AlertType BuckledAlertType = AlertType.Buckled;
|
||||
|
||||
/// <summary>
|
||||
/// The sum of the sizes of all the buckled entities in this strap
|
||||
/// </summary>
|
||||
[AutoNetworkedField]
|
||||
[ViewVariables]
|
||||
public int OccupiedSize;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class StrapComponentState : ComponentState
|
||||
{
|
||||
public readonly StrapPosition Position;
|
||||
public readonly float MaxBuckleDistance;
|
||||
public readonly Vector2 BuckleOffsetClamped;
|
||||
public readonly HashSet<NetEntity> BuckledEntities;
|
||||
public readonly int OccupiedSize;
|
||||
|
||||
public StrapComponentState(StrapPosition position, Vector2 offset, HashSet<NetEntity> buckled,
|
||||
float maxBuckleDistance, int occupiedSize)
|
||||
{
|
||||
Position = position;
|
||||
BuckleOffsetClamped = offset;
|
||||
BuckledEntities = buckled;
|
||||
MaxBuckleDistance = maxBuckleDistance;
|
||||
OccupiedSize = occupiedSize;
|
||||
}
|
||||
}
|
||||
|
||||
public enum StrapPosition
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user