Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,22 +1,19 @@
using Content.Server.Access;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Power.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Emag.Systems;
using Content.Shared.Interaction;
using Content.Shared.Prying.Components;
using Content.Shared.Prying.Systems;
using Content.Shared.Tools.Systems;
using Robust.Shared.Audio;
using Content.Server.Administration.Logs;
using Content.Server.Power.EntitySystems;
using Content.Shared.Tools;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Content.Shared.DoAfter;
using Content.Shared.Prying.Systems;
using Content.Shared.Prying.Components;
using Content.Shared.Tools.Systems;
namespace Content.Server.Doors.Systems;
@@ -25,8 +22,6 @@ public sealed class DoorSystem : SharedDoorSystem
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly DoorBoltSystem _bolts = default!;
[Dependency] private readonly AirtightSystem _airtightSystem = default!;
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PryingSystem _pryingSystem = default!;
public override void Initialize()