Update trivial components to use auto comp states (#20539)
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@@ -1,22 +1,19 @@
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using Content.Server.Access;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Prying.Components;
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using Content.Shared.Prying.Systems;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.Audio;
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using Content.Server.Administration.Logs;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Tools;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Content.Shared.DoAfter;
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using Content.Shared.Prying.Systems;
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using Content.Shared.Prying.Components;
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using Content.Shared.Tools.Systems;
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namespace Content.Server.Doors.Systems;
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@@ -25,8 +22,6 @@ public sealed class DoorSystem : SharedDoorSystem
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly DoorBoltSystem _bolts = default!;
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[Dependency] private readonly AirtightSystem _airtightSystem = default!;
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PryingSystem _pryingSystem = default!;
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public override void Initialize()
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