Update trivial components to use auto comp states (#20539)
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@@ -1,15 +1,15 @@
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using System.Linq;
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using Content.Server.Popups;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using System.Linq;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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using Content.Server.Popups;
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using Content.Shared.DoAfter;
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namespace Content.Server.Access.Systems;
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@@ -46,7 +46,7 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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if (!_interactionSystem.InRangeUnobstructed(args.User, (EntityUid) args.Target))
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfterTime, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfter, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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