Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,15 +1,15 @@
using System.Linq;
using Content.Server.Popups;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using System.Linq;
using static Content.Shared.Access.Components.AccessOverriderComponent;
using Content.Server.Popups;
using Content.Shared.DoAfter;
namespace Content.Server.Access.Systems;
@@ -46,7 +46,7 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
if (!_interactionSystem.InRangeUnobstructed(args.User, (EntityUid) args.Target))
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfterTime, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfter, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,