Update trivial components to use auto comp states (#20539)
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@@ -39,7 +39,7 @@ public sealed partial class GunSystem
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else if (component.UnspawnedCount > 0)
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{
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component.UnspawnedCount--;
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ent = Spawn(component.FillProto, coordinates);
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ent = Spawn(component.Proto, coordinates);
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EnsureShootable(ent.Value);
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}
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