Update trivial components to use auto comp states (#20539)
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@@ -1,7 +1,5 @@
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Robust.Client.GameObjects;
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using static Content.Shared.Humanoid.HumanoidAppearanceState;
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namespace Content.Client.Humanoid;
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