Update trivial components to use auto comp states (#20539)
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@@ -1,10 +1,8 @@
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using System.Linq;
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using Content.Shared.Alert;
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using Content.Shared.Mobs.Systems;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Alerts;
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@@ -27,7 +25,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
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SubscribeLocalEvent<AlertsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<AlertsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<AlertsComponent, ComponentHandleState>(ClientAlertsHandleState);
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SubscribeLocalEvent<AlertsComponent, AfterAutoHandleStateEvent>(ClientAlertsHandleState);
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}
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protected override void LoadPrototypes()
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{
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@@ -65,16 +63,10 @@ public sealed class ClientAlertsSystem : AlertsSystem
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SyncAlerts?.Invoke(this, alertsComponent.Alerts);
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}
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private void ClientAlertsHandleState(EntityUid uid, AlertsComponent component, ref ComponentHandleState args)
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private void ClientAlertsHandleState(EntityUid uid, AlertsComponent component, ref AfterAutoHandleStateEvent args)
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{
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var componentAlerts = (args.Current as AlertsComponentState)?.Alerts;
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if (componentAlerts == null)
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return;
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component.Alerts = new Dictionary<AlertKey, AlertState>(componentAlerts);
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if (_playerManager.LocalPlayer?.ControlledEntity == uid)
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SyncAlerts?.Invoke(this, componentAlerts);
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SyncAlerts?.Invoke(this, component.Alerts);
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}
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private void OnPlayerAttached(EntityUid uid, AlertsComponent component, PlayerAttachedEvent args)
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