Shuttle map IFF tweaks (#25897)
- HideLabel just means it won't have its name / button drawn whereas Hide will block it completely.
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@@ -318,10 +318,13 @@ public sealed partial class MapScreen : BoxContainer
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foreach (var grid in _mapManager.GetAllMapGrids(mapComp.MapId))
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{
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_entManager.TryGetComponent(grid.Owner, out IFFComponent? iffComp);
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var gridObj = new GridMapObject()
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{
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Name = _entManager.GetComponent<MetaDataComponent>(grid.Owner).EntityName,
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Entity = grid.Owner
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Entity = grid.Owner,
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HideButton = iffComp != null && (iffComp.Flags & IFFFlags.HideLabel) != 0x0,
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};
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// Always show our shuttle immediately
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@@ -329,7 +332,8 @@ public sealed partial class MapScreen : BoxContainer
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{
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AddMapObject(mapComp.MapId, gridObj);
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}
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else
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else if (iffComp == null ||
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(iffComp.Flags & IFFFlags.Hide) == 0x0)
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{
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_pendingMapObjects.Add((mapComp.MapId, gridObj));
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}
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@@ -423,10 +427,14 @@ public sealed partial class MapScreen : BoxContainer
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/// </summary>
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private void AddMapObject(MapId mapId, IMapObject mapObj)
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{
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var gridContents = _mapHeadings[mapId];
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var existing = _mapObjects.GetOrNew(mapId);
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existing.Add(mapObj);
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if (mapObj.HideButton)
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return;
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var gridContents = _mapHeadings[mapId];
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var gridButton = new Button()
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{
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Text = mapObj.Name,
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