Fix ControlMob not deleting ghosts
This commit is contained in:
@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Mobs;
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using Content.Server.Mobs;
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using Content.Server.Players;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Console;
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@@ -55,9 +56,14 @@ namespace Content.Server.Administration
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return;
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return;
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}
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}
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var oldEntity = mind.CurrentEntity;
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mindComponent.Mind?.TransferTo(null);
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mindComponent.Mind?.TransferTo(null);
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mind.TransferTo(target);
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mind.TransferTo(target);
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if(oldEntity.HasComponent<GhostComponent>())
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oldEntity.Delete();
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}
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}
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Server.GameObjects;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Players;
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using Content.Server.Players;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects;
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using Robust.Server.Console;
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using Robust.Server.Console;
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@@ -41,9 +42,13 @@ namespace Content.Server.GlobalVerbs
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{
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{
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var userMind = user.GetComponent<IActorComponent>().playerSession.ContentData().Mind;
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var userMind = user.GetComponent<IActorComponent>().playerSession.ContentData().Mind;
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var targetMind = target.GetComponent<MindComponent>();
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var targetMind = target.GetComponent<MindComponent>();
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var oldEntity = userMind.CurrentEntity;
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targetMind.Mind?.TransferTo(null);
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targetMind.Mind?.TransferTo(null);
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userMind.TransferTo(target);
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userMind.TransferTo(target);
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if(oldEntity.HasComponent<GhostComponent>())
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oldEntity.Delete();
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}
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}
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}
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}
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}
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}
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