Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938)
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@@ -207,7 +207,7 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
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_appearance.SetData(gunUid, ToggleableLightVisuals.Enabled, true, appearance);
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// Target updates
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TransformSystem.Unanchor(target, targetXform);
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TransformSystem.Unanchor((target, targetXform));
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component.Tethered = target;
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var tethered = EnsureComp<TetheredComponent>(target);
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_physics.SetBodyStatus(target, targetPhysics, BodyStatus.InAir, false);
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