Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938)

This commit is contained in:
TemporalOroboros
2025-02-20 04:06:39 -08:00
committed by GitHub
parent c8dce26dbb
commit a4001fba1b
22 changed files with 35 additions and 34 deletions

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@@ -546,7 +546,7 @@ public abstract class SharedMagicSystem : EntitySystem
var xform = Transform(ev.Target);
var fixture = fixtures.Fixtures.First();
_transform.Unanchor(ev.Target);
_transform.Unanchor((ev.Target, xform));
_physics.SetCanCollide(ev.Target, true, true, false, fixtures, physics);
_physics.SetCollisionMask(ev.Target, fixture.Key, fixture.Value, (int)CollisionGroup.FlyingMobMask, fixtures, physics);
_physics.SetCollisionLayer(ev.Target, fixture.Key, fixture.Value, (int)CollisionGroup.FlyingMobLayer, fixtures, physics);