Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938)
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@@ -195,7 +195,7 @@ public sealed partial class DungeonSystem
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if (anchored && !childXform.Anchored)
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_transform.AnchorEntity((ent, childXform), (gridUid, grid));
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else if (!anchored && childXform.Anchored)
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_transform.Unanchor(ent, childXform);
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_transform.Unanchor((ent, childXform));
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}
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// Load decals
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