Move Access to ECS (#4826)
* Moved access to ecs * Fixed tests * Moved test to integration * Better IoC * Moved preset ID card * Moved id card to ECS * Moved access component to ECS * Fixed pda access * Final touches Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
76
Content.IntegrationTests/Tests/Access/AccessReaderTest.cs
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76
Content.IntegrationTests/Tests/Access/AccessReaderTest.cs
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@@ -0,0 +1,76 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.IntegrationTests;
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using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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namespace Content.Tests.Server.GameObjects.Components.Access
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{
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[TestFixture]
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[TestOf(typeof(AccessReader))]
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public class AccessReaderTest : ContentIntegrationTest
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{
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[Test]
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public async Task TestTags()
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{
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var server = StartServerDummyTicker();
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await server.WaitAssertion(() =>
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{
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var system = EntitySystem.Get<AccessReaderSystem>();
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// test empty
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var reader = new AccessReader();
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Assert.That(system.IsAllowed(reader, new[] { "Foo" }), Is.True);
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Assert.That(system.IsAllowed(reader, new[] { "Bar" }), Is.True);
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Assert.That(system.IsAllowed(reader, new string[] { }), Is.True);
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// test deny
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reader = new AccessReader();
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reader.DenyTags.Add("A");
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Assert.That(system.IsAllowed(reader, new[] { "Foo" }), Is.True);
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Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.False);
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Assert.That(system.IsAllowed(reader, new[] { "A", "Foo" }), Is.False);
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Assert.That(system.IsAllowed(reader, new string[] { }), Is.True);
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// test one list
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reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
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Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
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Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
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Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
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// test one list - two items
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reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> { "A", "B" });
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Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.False);
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Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
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Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
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Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
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// test two list
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reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.AccessLists.Add(new HashSet<string> { "B", "C" });
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Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
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Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
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Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
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Assert.That(system.IsAllowed(reader, new[] { "C", "B" }), Is.True);
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Assert.That(system.IsAllowed(reader, new[] { "C", "B", "A" }), Is.True);
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Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
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// test deny list
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reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> { "A" });
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reader.DenyTags.Add("B");
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Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
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Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
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Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.False);
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Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
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});
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Content.Shared.AI;
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using Content.Shared.GameTicking;
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@@ -38,6 +39,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly PathfindingSystem _pathfindingSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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/// <summary>
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/// Queued region updates
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@@ -184,7 +186,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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collisionMask = physics.CollisionMask;
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}
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var access = AccessReader.FindAccessTags(entity);
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var access = _accessReader.FindAccessTags(entity.Uid);
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// We'll do a quick traversable check before going through regions
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// If we can't access it we'll try to get a valid node in range (this is essentially an early-out)
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using Content.Server.AI.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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@@ -32,7 +33,8 @@ namespace Content.Server.AI.Pathfinding.Accessible
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collisionMask = physics.CollisionMask;
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}
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var access = AccessReader.FindAccessTags(entity);
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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var access = accessSystem.FindAccessTags(entity.Uid);
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var visionRadius = entity.GetComponent<AiControllerComponent>().VisionRadius;
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return new ReachableArgs(visionRadius, access, collisionMask);
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Access.Systems;
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using Content.Server.AI.Pathfinding.Accessible;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Robust.Shared.GameObjects;
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@@ -117,9 +118,10 @@ namespace Content.Server.AI.Pathfinding
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return false;
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}
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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foreach (var reader in node.AccessReaders)
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{
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if (!reader.IsAllowed(access))
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if (!accessSystem.IsAllowed(reader, access))
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{
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return false;
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}
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@@ -1,8 +1,9 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Content.Server.Access;
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using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Content.Server.CPUJob.JobQueues;
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using Content.Server.CPUJob.JobQueues.Queues;
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@@ -31,6 +32,7 @@ namespace Content.Server.AI.Pathfinding
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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public IReadOnlyDictionary<GridId, Dictionary<Vector2i, PathfindingChunk>> Graph => _graph;
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private readonly Dictionary<GridId, Dictionary<Vector2i, PathfindingChunk>> _graph = new();
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@@ -375,11 +377,10 @@ namespace Content.Server.AI.Pathfinding
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return false;
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}
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var access = AccessReader.FindAccessTags(entity);
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var access = _accessReader.FindAccessTags(entity.Uid);
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foreach (var reader in node.AccessReaders)
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{
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if (!reader.IsAllowed(access))
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if (!_accessReader.IsAllowed(reader, access))
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{
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return false;
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}
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@@ -4,6 +4,7 @@ using System.Runtime.ExceptionServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using Content.Server.AI.Components;
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using Content.Server.AI.Pathfinding;
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using Content.Server.AI.Pathfinding.Pathfinders;
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@@ -28,6 +29,7 @@ namespace Content.Server.AI.Steering
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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[Dependency] private readonly PathfindingSystem _pathfindingSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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/// <summary>
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/// Whether we try to avoid non-blocking physics objects
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@@ -423,7 +425,7 @@ namespace Content.Server.AI.Steering
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collisionMask = physics.CollisionMask;
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}
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var access = AccessReader.FindAccessTags(entity);
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var access = _accessReader.FindAccessTags(entity.Uid);
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var job = _pathfindingSystem.RequestPath(new PathfindingArgs(
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entity.Uid,
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@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.Access.Systems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -9,22 +11,13 @@ namespace Content.Server.Access.Components
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/// Simple mutable access provider found on ID cards and such.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IAccess))]
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public class AccessComponent : Component, IAccess
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[Friend(typeof(AccessSystem))]
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public class AccessComponent : Component
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{
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public override string Name => "Access";
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[DataField("tags")]
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[ViewVariables]
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private readonly HashSet<string> _tags = new();
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public ISet<string> Tags => _tags;
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public bool IsReadOnly => false;
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public void SetTags(IEnumerable<string> newTags)
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{
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_tags.Clear();
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_tags.UnionWith(newTags);
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}
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public HashSet<string> Tags = new();
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}
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}
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@@ -20,13 +20,15 @@ namespace Content.Server.Access.Components
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/// Stores access levels necessary to "use" an entity
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/// and allows checking if something or somebody is authorized with these access levels.
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/// </summary>
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[PublicAPI]
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[RegisterComponent]
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public class AccessReader : Component
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{
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public override string Name => "AccessReader";
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private readonly HashSet<string> _denyTags = new();
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/// <summary>
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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public HashSet<string> DenyTags = new();
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/// <summary>
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/// List of access lists to check allowed against. For an access check to pass
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@@ -34,90 +36,6 @@ namespace Content.Server.Access.Components
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/// </summary>
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[DataField("access")]
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[ViewVariables]
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public List<HashSet<string>> AccessLists { get; } = new();
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/// <summary>
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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[ViewVariables] public ISet<string> DenyTags => _denyTags;
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/// <summary>
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/// Searches an <see cref="IAccess"/> in the entity itself, in its active hand or in its ID slot.
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/// Then compares the found access with the configured access lists to see if it is allowed.
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/// </summary>
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/// <remarks>
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/// If no access is found, an empty set is used instead.
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/// </remarks>
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/// <param name="entity">The entity to be searched for access.</param>
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public bool IsAllowed(IEntity entity)
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{
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var tags = FindAccessTags(entity);
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return IsAllowed(tags);
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}
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public bool IsAllowed(IAccess access)
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{
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return IsAllowed(access.Tags);
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}
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public bool IsAllowed(ICollection<string> accessTags)
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{
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if (_denyTags.Overlaps(accessTags))
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{
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// Sec owned by cargo.
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return false;
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}
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return AccessLists.Count == 0 || AccessLists.Any(a => a.IsSubsetOf(accessTags));
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}
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public static ICollection<string> FindAccessTags(IEntity entity)
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{
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if (entity.TryGetComponent(out IAccess? accessComponent))
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{
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return accessComponent.Tags;
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}
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if (entity.TryGetComponent(out IHandsComponent? handsComponent))
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{
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var activeHandEntity = handsComponent.GetActiveHand?.Owner;
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if (activeHandEntity != null &&
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activeHandEntity.TryGetComponent(out IAccess? handAccessComponent))
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{
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return handAccessComponent.Tags;
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}
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}
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else
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{
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return Array.Empty<string>();
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}
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if (entity.TryGetComponent(out InventoryComponent? inventoryComponent))
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{
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if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
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inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent? item) &&
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item.Owner.TryGetComponent(out IAccess? idAccessComponent)
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)
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{
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return idAccessComponent.Tags;
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}
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}
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return Array.Empty<string>();
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}
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protected override void Initialize()
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{
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base.Initialize();
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var proto = IoCManager.Resolve<IPrototypeManager>();
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foreach (var level in AccessLists.SelectMany(c => c).Union(DenyTags))
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{
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if (!proto.HasIndex<AccessLevelPrototype>(level))
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{
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Logger.ErrorS("access", $"Invalid access level: {level}");
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}
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}
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}
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public List<HashSet<string>> AccessLists = new();
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}
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}
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@@ -1,31 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace Content.Server.Access.Components
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{
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/// <summary>
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/// Contains access levels that can be checked to see if somebody has access with an <see cref="AccessReader"/>.
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/// </summary>
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public interface IAccess
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{
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/// <summary>
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/// The set of access tags this thing has.
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/// </summary>
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/// <remarks>
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/// This set may be read-only. Check <see cref="IsReadOnly"/> if you want to mutate it.
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/// </remarks>
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ISet<string> Tags { get; }
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/// <summary>
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/// Whether the <see cref="Tags"/> list is read-only.
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/// </summary>
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bool IsReadOnly { get; }
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/// <summary>
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/// Replaces the set of access tags we have with the provided set.
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/// </summary>
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/// <param name="newTags">The new access tags</param>
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/// <exception cref="NotSupportedException">If this access tag list is read-only.</exception>
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void SetTags(IEnumerable<string> newTags);
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}
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}
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@@ -1,77 +1,24 @@
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using Content.Server.Access.Systems;
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using Content.Server.PDA;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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[Friend(typeof(IdCardSystem), typeof(PDASystem))]
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public class IdCardComponent : Component
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{
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public override string Name => "IdCard";
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/// See <see cref="UpdateEntityName"/>.
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[DataField("originalOwnerName")]
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private string _originalOwnerName = default!;
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public string OriginalOwnerName = default!;
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[DataField("fullName")]
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private string? _fullName;
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[ViewVariables(VVAccess.ReadWrite)]
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public string? FullName
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{
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get => _fullName;
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set
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{
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_fullName = value;
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UpdateEntityName();
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}
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}
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public string? FullName;
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[DataField("jobTitle")]
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private string? _jobTitle;
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[ViewVariables(VVAccess.ReadWrite)]
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public string? JobTitle
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{
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get => _jobTitle;
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set
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{
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_jobTitle = value;
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UpdateEntityName();
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}
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}
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/// <summary>
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/// Changes the <see cref="Entity.Name"/> of <see cref="Component.Owner"/>.
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/// </summary>
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/// <remarks>
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/// If either <see cref="FullName"/> or <see cref="JobTitle"/> is empty, it's replaced by placeholders.
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/// If both are empty, the original entity's name is restored.
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/// </remarks>
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private void UpdateEntityName()
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{
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if (string.IsNullOrWhiteSpace(FullName) && string.IsNullOrWhiteSpace(JobTitle))
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{
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Owner.Name = _originalOwnerName;
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return;
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}
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var jobSuffix = string.IsNullOrWhiteSpace(JobTitle) ? string.Empty : $" ({JobTitle})";
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Owner.Name = string.IsNullOrWhiteSpace(FullName)
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? Loc.GetString("access-id-card-component-owner-name-job-title-text",
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("originalOwnerName", _originalOwnerName),
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("jobSuffix", jobSuffix))
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: Loc.GetString("access-id-card-component-owner-full-name-job-title-text",
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("fullName", FullName),
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("jobSuffix", jobSuffix));
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}
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protected override void Initialize()
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{
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base.Initialize();
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// ReSharper disable once ConstantNullCoalescingCondition
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_originalOwnerName ??= Owner.Name;
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UpdateEntityName();
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}
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public string? JobTitle;
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Access;
|
||||
@@ -91,7 +92,8 @@ namespace Content.Server.Access.Components
|
||||
}
|
||||
|
||||
var privilegedIdEntity = PrivilegedIdContainer.ContainedEntity;
|
||||
return privilegedIdEntity != null && reader.IsAllowed(privilegedIdEntity);
|
||||
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
|
||||
return privilegedIdEntity != null && accessSystem.IsAllowed(reader, privilegedIdEntity.Uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -107,17 +109,18 @@ namespace Content.Server.Access.Components
|
||||
|
||||
var targetIdEntity = TargetIdContainer.ContainedEntity;
|
||||
|
||||
var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
|
||||
targetIdComponent.FullName = newFullName;
|
||||
targetIdComponent.JobTitle = newJobTitle;
|
||||
var cardSystem = EntitySystem.Get<IdCardSystem>();
|
||||
cardSystem.TryChangeFullName(targetIdEntity.Uid, newFullName);
|
||||
cardSystem.TryChangeJobTitle(targetIdEntity.Uid, newJobTitle);
|
||||
|
||||
if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
|
||||
{
|
||||
Logger.Warning("Tried to write unknown access tag.");
|
||||
return;
|
||||
}
|
||||
var targetIdAccess = targetIdEntity.GetComponent<AccessComponent>();
|
||||
targetIdAccess.SetTags(newAccessList);
|
||||
|
||||
var accessSystem = EntitySystem.Get<AccessSystem>();
|
||||
accessSystem.TrySetTags(targetIdEntity.Uid, newAccessList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -7,27 +7,11 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
namespace Content.Server.Access.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PresetIdCardComponent : Component, IMapInit
|
||||
public class PresetIdCardComponent : Component
|
||||
{
|
||||
public override string Name => "PresetIdCard";
|
||||
|
||||
[DataField("job")]
|
||||
private string? _jobName;
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_jobName == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var prototypes = IoCManager.Resolve<IPrototypeManager>();
|
||||
var job = prototypes.Index<JobPrototype>(_jobName);
|
||||
var access = Owner.GetComponent<AccessComponent>();
|
||||
var idCard = Owner.GetComponent<IdCardComponent>();
|
||||
|
||||
access.SetTags(job.Access);
|
||||
idCard.JobTitle = job.Name;
|
||||
}
|
||||
public readonly string? JobName;
|
||||
}
|
||||
}
|
||||
|
||||
119
Content.Server/Access/Systems/AccessReaderSystem.cs
Normal file
119
Content.Server/Access/Systems/AccessReaderSystem.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.PDA;
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Access.Systems
|
||||
{
|
||||
public class AccessReaderSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<AccessReader, ComponentInit>(OnInit);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, AccessReader reader, ComponentInit args)
|
||||
{
|
||||
var allTags = reader.AccessLists.SelectMany(c => c).Union(reader.DenyTags);
|
||||
foreach (var level in allTags)
|
||||
{
|
||||
if (!_prototypeManager.HasIndex<AccessLevelPrototype>(level))
|
||||
{
|
||||
Logger.ErrorS("access", $"Invalid access level: {level}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches an <see cref="AccessComponent"/> in the entity itself, in its active hand or in its ID slot.
|
||||
/// Then compares the found access with the configured access lists to see if it is allowed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If no access is found, an empty set is used instead.
|
||||
/// </remarks>
|
||||
/// <param name="entity">The entity to be searched for access.</param>
|
||||
public bool IsAllowed(AccessReader reader, EntityUid entity)
|
||||
{
|
||||
var tags = FindAccessTags(entity);
|
||||
return IsAllowed(reader, tags);
|
||||
}
|
||||
|
||||
public bool IsAllowed(AccessReader reader, ICollection<string> accessTags)
|
||||
{
|
||||
if (reader.DenyTags.Overlaps(accessTags))
|
||||
{
|
||||
// Sec owned by cargo.
|
||||
return false;
|
||||
}
|
||||
|
||||
return reader.AccessLists.Count == 0 || reader.AccessLists.Any(a => a.IsSubsetOf(accessTags));
|
||||
}
|
||||
|
||||
public ICollection<string> FindAccessTags(EntityUid uid)
|
||||
{
|
||||
// check entity itself
|
||||
if (FindAccessTagsItem(uid, out var tags))
|
||||
return tags;
|
||||
|
||||
// maybe access component inside its hands?
|
||||
if (EntityManager.TryGetComponent(uid, out SharedHandsComponent? hands))
|
||||
{
|
||||
if (hands.TryGetActiveHeldEntity(out var heldItem) &&
|
||||
FindAccessTagsItem(heldItem.Uid, out tags))
|
||||
{
|
||||
return tags;
|
||||
}
|
||||
}
|
||||
|
||||
// maybe its inside an inventory slot?
|
||||
if (EntityManager.TryGetComponent(uid, out InventoryComponent? inventoryComponent))
|
||||
{
|
||||
if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
|
||||
inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent? item) &&
|
||||
FindAccessTagsItem(item.Owner.Uid, out tags)
|
||||
)
|
||||
{
|
||||
return tags;
|
||||
}
|
||||
}
|
||||
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to find <see cref="AccessComponent"/> on this item
|
||||
/// or inside this item (if it's pda)
|
||||
/// </summary>
|
||||
private bool FindAccessTagsItem(EntityUid uid, [NotNullWhen(true)] out HashSet<string>? tags)
|
||||
{
|
||||
if (EntityManager.TryGetComponent(uid, out AccessComponent? access))
|
||||
{
|
||||
tags = access.Tags;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PDAComponent? pda))
|
||||
{
|
||||
tags = pda?.ContainedID?.Owner?.GetComponent<AccessComponent>()?.Tags;
|
||||
return tags != null;
|
||||
}
|
||||
|
||||
tags = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
24
Content.Server/Access/Systems/AccessSystem.cs
Normal file
24
Content.Server/Access/Systems/AccessSystem.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Server.Access.Systems
|
||||
{
|
||||
public class AccessSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Replaces the set of access tags we have with the provided set.
|
||||
/// </summary>
|
||||
/// <param name="newTags">The new access tags</param>
|
||||
public bool TrySetTags(EntityUid uid, IEnumerable<string> newTags, AccessComponent? access = null)
|
||||
{
|
||||
if (!Resolve(uid, ref access))
|
||||
return false;
|
||||
|
||||
access.Tags.Clear();
|
||||
access.Tags.UnionWith(newTags);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
70
Content.Server/Access/Systems/IdCardSystem.cs
Normal file
70
Content.Server/Access/Systems/IdCardSystem.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Access.Systems
|
||||
{
|
||||
public class IdCardSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<IdCardComponent, ComponentInit>(OnInit);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, IdCardComponent id, ComponentInit args)
|
||||
{
|
||||
id.OriginalOwnerName ??= id.Owner.Name;
|
||||
UpdateEntityName(uid, id);
|
||||
}
|
||||
|
||||
public bool TryChangeJobTitle(EntityUid uid, string jobTitle, IdCardComponent? id = null)
|
||||
{
|
||||
if (!Resolve(uid, ref id))
|
||||
return false;
|
||||
|
||||
id.JobTitle = jobTitle;
|
||||
UpdateEntityName(uid, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryChangeFullName(EntityUid uid, string fullName, IdCardComponent? id = null)
|
||||
{
|
||||
if (!Resolve(uid, ref id))
|
||||
return false;
|
||||
|
||||
id.FullName = fullName;
|
||||
UpdateEntityName(uid, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the <see cref="Entity.Name"/> of <see cref="Component.Owner"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If either <see cref="FullName"/> or <see cref="JobTitle"/> is empty, it's replaced by placeholders.
|
||||
/// If both are empty, the original entity's name is restored.
|
||||
/// </remarks>
|
||||
private void UpdateEntityName(EntityUid uid, IdCardComponent? id = null)
|
||||
{
|
||||
if (!Resolve(uid, ref id))
|
||||
return;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(id.FullName) && string.IsNullOrWhiteSpace(id.JobTitle))
|
||||
{
|
||||
id.Owner.Name = id.OriginalOwnerName;
|
||||
return;
|
||||
}
|
||||
|
||||
var jobSuffix = string.IsNullOrWhiteSpace(id.JobTitle) ? string.Empty : $" ({id.JobTitle})";
|
||||
|
||||
id.Owner.Name = string.IsNullOrWhiteSpace(id.FullName)
|
||||
? Loc.GetString("access-id-card-component-owner-name-job-title-text",
|
||||
("originalOwnerName", id.OriginalOwnerName),
|
||||
("jobSuffix", jobSuffix))
|
||||
: Loc.GetString("access-id-card-component-owner-full-name-job-title-text",
|
||||
("fullName", id.FullName),
|
||||
("jobSuffix", jobSuffix));
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Content.Server/Access/Systems/PresetIdCardSystem.cs
Normal file
40
Content.Server/Access/Systems/PresetIdCardSystem.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.Access.Systems
|
||||
{
|
||||
public class PresetIdCardSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IdCardSystem _cardSystem = default!;
|
||||
[Dependency] private readonly AccessSystem _accessSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<PresetIdCardComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, PresetIdCardComponent id, MapInitEvent args)
|
||||
{
|
||||
if (id.JobName == null) return;
|
||||
|
||||
if (!_prototypeManager.TryIndex(id.JobName, out JobPrototype? job))
|
||||
{
|
||||
Logger.ErrorS("access", $"Invalid job id ({id.JobName}) for preset card");
|
||||
return;
|
||||
}
|
||||
|
||||
// set access for access component
|
||||
_accessSystem.TrySetTags(uid, job.Access);
|
||||
|
||||
// and also change job title on a card id
|
||||
_cardSystem.TryChangeJobTitle(uid, job.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Access;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Construction.Components;
|
||||
@@ -311,12 +312,13 @@ namespace Content.Server.Doors.Components
|
||||
var doorSystem = EntitySystem.Get<DoorSystem>();
|
||||
var isAirlockExternal = HasAccessType("External");
|
||||
|
||||
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
|
||||
return doorSystem.AccessType switch
|
||||
{
|
||||
DoorSystem.AccessTypes.AllowAll => true,
|
||||
DoorSystem.AccessTypes.AllowAllIdExternal => isAirlockExternal || access.IsAllowed(user),
|
||||
DoorSystem.AccessTypes.AllowAllIdExternal => isAirlockExternal || accessSystem.IsAllowed(access, user.Uid),
|
||||
DoorSystem.AccessTypes.AllowAllNoExternal => !isAirlockExternal,
|
||||
_ => access.IsAllowed(user)
|
||||
_ => accessSystem.IsAllowed(access, user.Uid)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -430,7 +432,8 @@ namespace Content.Server.Doors.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
return access.IsAllowed(user);
|
||||
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
|
||||
return accessSystem.IsAllowed(access, user.Uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -2,6 +2,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.CharacterAppearance.Components;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
@@ -19,6 +21,7 @@ using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Random;
|
||||
@@ -32,6 +35,8 @@ namespace Content.Server.GameTicking
|
||||
private const string PlayerPrototypeName = "MobHuman";
|
||||
private const string ObserverPrototypeName = "MobObserver";
|
||||
|
||||
[Dependency] private readonly IdCardSystem _cardSystem = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private EntityCoordinates _spawnPoint;
|
||||
|
||||
@@ -228,8 +233,8 @@ namespace Content.Server.GameTicking
|
||||
return;
|
||||
|
||||
var card = pdaComponent.ContainedID;
|
||||
card.FullName = characterName;
|
||||
card.JobTitle = jobPrototype.Name;
|
||||
_cardSystem.TryChangeFullName(card.Owner.Uid, characterName, card);
|
||||
_cardSystem.TryChangeJobTitle(card.Owner.Uid, jobPrototype.Name, card);
|
||||
|
||||
var access = card.Owner.GetComponent<AccessComponent>();
|
||||
var accessTags = access.Tags;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -9,6 +10,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -20,6 +22,8 @@ namespace Content.Server.Lock
|
||||
[UsedImplicitly]
|
||||
public class LockSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -144,7 +148,7 @@ namespace Content.Server.Lock
|
||||
if (!Resolve(uid, ref reader))
|
||||
return true;
|
||||
|
||||
if (!reader.IsAllowed(user))
|
||||
if (!_accessReader.IsAllowed(reader, user.Uid))
|
||||
{
|
||||
if (!quiet)
|
||||
reader.Owner.PopupMessage(user, Loc.GetString("lock-comp-has-user-access-fail"));
|
||||
|
||||
@@ -8,8 +8,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.PDA
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IAccess))]
|
||||
public class PDAComponent : Component, IAccess
|
||||
public class PDAComponent : Component
|
||||
{
|
||||
public override string Name => "PDA";
|
||||
|
||||
@@ -26,29 +25,5 @@ namespace Content.Server.PDA
|
||||
[ViewVariables] public bool FlashlightOn;
|
||||
|
||||
[ViewVariables] public string? OwnerName;
|
||||
|
||||
// TODO: Move me to ECS after Access refactoring
|
||||
#region Acces Logic
|
||||
[ViewVariables] private readonly PDAAccessSet _accessSet;
|
||||
|
||||
public PDAComponent()
|
||||
{
|
||||
_accessSet = new PDAAccessSet(this);
|
||||
}
|
||||
|
||||
public ISet<string>? GetContainedAccess()
|
||||
{
|
||||
return ContainedID?.Owner?.GetComponent<AccessComponent>()?.Tags;
|
||||
}
|
||||
|
||||
ISet<string> IAccess.Tags => _accessSet;
|
||||
|
||||
bool IAccess.IsReadOnly => true;
|
||||
|
||||
void IAccess.SetTags(IEnumerable<string> newTags)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,118 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Server.PDA
|
||||
{
|
||||
public sealed class PDAAccessSet : ISet<string>
|
||||
{
|
||||
private readonly PDAComponent _pdaComponent;
|
||||
private static readonly HashSet<string> EmptySet = new();
|
||||
|
||||
public PDAAccessSet(PDAComponent pdaComponent)
|
||||
{
|
||||
_pdaComponent = pdaComponent;
|
||||
}
|
||||
|
||||
public IEnumerator<string> GetEnumerator()
|
||||
{
|
||||
var contained = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
return contained.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
void ICollection<string>.Add(string item)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
public void ExceptWith(IEnumerable<string> other)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
public void IntersectWith(IEnumerable<string> other)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
public bool IsProperSubsetOf(IEnumerable<string> other)
|
||||
{
|
||||
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
return set.IsProperSubsetOf(other);
|
||||
}
|
||||
|
||||
public bool IsProperSupersetOf(IEnumerable<string> other)
|
||||
{
|
||||
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
return set.IsProperSupersetOf(other);
|
||||
}
|
||||
|
||||
public bool IsSubsetOf(IEnumerable<string> other)
|
||||
{
|
||||
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
return set.IsSubsetOf(other);
|
||||
}
|
||||
|
||||
public bool IsSupersetOf(IEnumerable<string> other)
|
||||
{
|
||||
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
return set.IsSupersetOf(other);
|
||||
}
|
||||
|
||||
public bool Overlaps(IEnumerable<string> other)
|
||||
{
|
||||
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
return set.Overlaps(other);
|
||||
}
|
||||
|
||||
public bool SetEquals(IEnumerable<string> other)
|
||||
{
|
||||
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
return set.SetEquals(other);
|
||||
}
|
||||
|
||||
public void SymmetricExceptWith(IEnumerable<string> other)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
public void UnionWith(IEnumerable<string> other)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
bool ISet<string>.Add(string item)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
public bool Contains(string item)
|
||||
{
|
||||
return _pdaComponent.GetContainedAccess()?.Contains(item) ?? false;
|
||||
}
|
||||
|
||||
public void CopyTo(string[] array, int arrayIndex)
|
||||
{
|
||||
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
||||
set.CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public bool Remove(string item)
|
||||
{
|
||||
throw new NotSupportedException("PDA access list is read-only.");
|
||||
}
|
||||
|
||||
public int Count => _pdaComponent.GetContainedAccess()?.Count ?? 0;
|
||||
public bool IsReadOnly => true;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Power.NodeGroups;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.APC;
|
||||
@@ -91,7 +92,8 @@ namespace Content.Server.Power.Components
|
||||
var user = serverMsg.Session.AttachedEntity;
|
||||
if (user == null) return;
|
||||
|
||||
if (_accessReader == null || _accessReader.IsAllowed(user))
|
||||
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
|
||||
if (_accessReader == null || accessSystem.IsAllowed(_accessReader, user.Uid))
|
||||
{
|
||||
MainBreakerEnabled = !MainBreakerEnabled;
|
||||
Owner.GetComponent<PowerNetworkBatteryComponent>().CanDischarge = MainBreakerEnabled;
|
||||
|
||||
@@ -19,6 +19,7 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
using Content.Server.Access.Systems;
|
||||
|
||||
namespace Content.Server.Sandbox
|
||||
{
|
||||
@@ -158,8 +159,8 @@ namespace Content.Server.Sandbox
|
||||
|
||||
void UpgradeId(IEntity id)
|
||||
{
|
||||
var access = id.GetComponent<AccessComponent>();
|
||||
access.SetTags(allAccess);
|
||||
var accessSystem = EntitySystem.Get<AccessSystem>();
|
||||
accessSystem.TrySetTags(id.Uid, allAccess);
|
||||
|
||||
if (id.TryGetComponent(out SpriteComponent? sprite))
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Server.Singularity.Components;
|
||||
@@ -26,6 +27,7 @@ namespace Content.Server.Singularity.EntitySystems
|
||||
public class EmitterSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -40,12 +42,12 @@ namespace Content.Server.Singularity.EntitySystems
|
||||
{
|
||||
if(args.Handled) return;
|
||||
|
||||
if (component.AccessReader == null || !args.Used.TryGetComponent(out IAccess? access))
|
||||
if (component.AccessReader == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.AccessReader.IsAllowed(access))
|
||||
if (_accessReader.IsAllowed(component.AccessReader, args.Used.Uid))
|
||||
{
|
||||
component.IsLocked ^= true;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Advertise;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Power.Components;
|
||||
@@ -191,7 +192,8 @@ namespace Content.Server.VendingMachines
|
||||
{
|
||||
if (Owner.TryGetComponent<AccessReader>(out var accessReader))
|
||||
{
|
||||
if (sender == null || !accessReader.IsAllowed(sender))
|
||||
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
|
||||
if (sender == null || !accessSystem.IsAllowed(accessReader, sender.Uid))
|
||||
{
|
||||
Owner.PopupMessageEveryone(Loc.GetString("vending-machine-component-try-eject-access-denied"));
|
||||
Deny();
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Access.Components;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace Content.Tests.Server.GameObjects.Components.Access
|
||||
{
|
||||
[TestFixture]
|
||||
[TestOf(typeof(AccessReader))]
|
||||
public class AccessReaderTest : ContentUnitTest
|
||||
{
|
||||
[Test]
|
||||
public void TestEmpty()
|
||||
{
|
||||
var reader = new AccessReader();
|
||||
|
||||
Assert.That(reader.IsAllowed(new[] {"Foo"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new[] {"Bar"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new string[] {}), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeny()
|
||||
{
|
||||
var reader = new AccessReader();
|
||||
reader.DenyTags.Add("A");
|
||||
|
||||
Assert.That(reader.IsAllowed(new[] {"Foo"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new[] {"A"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new[] {"A", "Foo"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new string[] {}), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOneList()
|
||||
{
|
||||
var reader = new AccessReader();
|
||||
reader.AccessLists.Add(new HashSet<string> {"A"});
|
||||
|
||||
Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOneListTwoItems()
|
||||
{
|
||||
var reader = new AccessReader();
|
||||
reader.AccessLists.Add(new HashSet<string> {"A", "B"});
|
||||
|
||||
Assert.That(reader.IsAllowed(new[] {"A"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTwoList()
|
||||
{
|
||||
var reader = new AccessReader();
|
||||
reader.AccessLists.Add(new HashSet<string> {"A"});
|
||||
reader.AccessLists.Add(new HashSet<string> {"B", "C"});
|
||||
|
||||
Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new[] {"C", "B"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new[] {"C", "B", "A"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDenyList()
|
||||
{
|
||||
var reader = new AccessReader();
|
||||
reader.AccessLists.Add(new HashSet<string> {"A"});
|
||||
reader.DenyTags.Add("B");
|
||||
|
||||
Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
|
||||
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.False);
|
||||
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user