Implement StorageFillComponent (#726)
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using System.Collections.Generic;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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[RegisterComponent]
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internal sealed class StorageFillComponent : Component, IMapInit
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{
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public override string Name => "StorageFill";
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private List<string> _contents = new List<string>();
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _contents, "contents", new List<string>());
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}
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void IMapInit.MapInit()
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{
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if (_contents.Count == 0)
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{
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return;
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}
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var storage = Owner.GetComponent<IStorageComponent>();
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
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}
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foreach (var prototype in _contents)
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{
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Spawn(prototype);
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}
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}
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}
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}
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