Implement StorageFillComponent (#726)

This commit is contained in:
ShadowCommander
2020-02-22 15:40:09 -08:00
committed by GitHub
parent ad4dd335b8
commit a3e61a77db

View File

@@ -0,0 +1,48 @@
using System.Collections.Generic;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class StorageFillComponent : Component, IMapInit
{
public override string Name => "StorageFill";
private List<string> _contents = new List<string>();
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _contents, "contents", new List<string>());
}
void IMapInit.MapInit()
{
if (_contents.Count == 0)
{
return;
}
var storage = Owner.GetComponent<IStorageComponent>();
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
}
foreach (var prototype in _contents)
{
Spawn(prototype);
}
}
}
}