Immovable rod (#8306)
This commit is contained in:
@@ -45,6 +45,7 @@ namespace Content.Client.Entry
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"DiseaseDiagnoser",
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"DiseaseDiagnoser",
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"DiseaseVaccine",
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"DiseaseVaccine",
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"DiseaseVaccineCreator",
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"DiseaseVaccineCreator",
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"ImmovableRod",
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"DiseaseZombie",
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"DiseaseZombie",
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"DiseaseBuildup",
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"DiseaseBuildup",
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"ZombieTransfer",
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"ZombieTransfer",
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48
Content.Server/ImmovableRod/ImmovableRodComponent.cs
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48
Content.Server/ImmovableRod/ImmovableRodComponent.cs
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using Content.Shared.Sound;
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namespace Content.Server.ImmovableRod;
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[RegisterComponent]
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public sealed class ImmovableRodComponent : Component
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{
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public int MobCount = 0;
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[DataField("hitSound")]
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
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[DataField("hitSoundProbability")]
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public float HitSoundProbability = 0.1f;
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/// <summary>
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/// The rod will be automatically cleaned up after this time.
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/// </summary>
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[DataField("lifetime")]
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public TimeSpan Lifetime = TimeSpan.FromSeconds(30);
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[DataField("minSpeed")]
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public float MinSpeed = 10f;
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[DataField("maxSpeed")]
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public float MaxSpeed = 35f;
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/// <remarks>
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/// Stuff like wizard rods might want to set this to false, so that they can set the velocity themselves.
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/// </remarks>
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[DataField("randomizeVelocity")]
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public bool RandomizeVelocity = true;
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/// <summary>
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/// Overrides the random direction for an immovable rod.
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/// </summary>
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[DataField("directionOverride")]
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public Angle DirectionOverride = Angle.Zero;
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/// <summary>
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/// With this set to true, rods will automatically set the tiles under them to space.
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/// </summary>
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[DataField("destroyTiles")]
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public bool DestroyTiles = true;
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[DataField("accumulator")]
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public float Accumulator = 0f;
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}
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119
Content.Server/ImmovableRod/ImmovableRodSystem.cs
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119
Content.Server/ImmovableRod/ImmovableRodSystem.cs
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@@ -0,0 +1,119 @@
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using Content.Server.Body.Components;
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using Content.Server.Popups;
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using Content.Shared.Examine;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.ImmovableRod;
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public sealed class ImmovableRodSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// we are deliberately including paused entities. rod hungers for all
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foreach (var (rod, trans) in EntityManager.EntityQuery<ImmovableRodComponent, TransformComponent>(true))
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{
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rod.Accumulator += frameTime;
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if (rod.Accumulator > rod.Lifetime.TotalSeconds)
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{
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QueueDel(rod.Owner);
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return;
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}
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if (!rod.DestroyTiles)
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continue;
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if (!_map.TryGetGrid(trans.GridID, out var grid))
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continue;
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grid.SetTile(trans.Coordinates, Tile.Empty);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ImmovableRodComponent, StartCollideEvent>(OnCollide);
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SubscribeLocalEvent<ImmovableRodComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ImmovableRodComponent, ExaminedEvent>(OnExamined);
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}
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private void OnComponentInit(EntityUid uid, ImmovableRodComponent component, ComponentInit args)
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{
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if (EntityManager.TryGetComponent(uid, out PhysicsComponent? phys))
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{
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phys.LinearDamping = 0f;
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phys.Friction = 0f;
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phys.BodyStatus = BodyStatus.InAir;
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if (!component.RandomizeVelocity)
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return;
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var xform = Transform(uid);
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var vel = component.DirectionOverride.Degrees switch
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{
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0f => _random.NextVector2(component.MinSpeed, component.MaxSpeed),
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_ => xform.WorldRotation.RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
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};
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phys.ApplyLinearImpulse(vel);
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xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2;
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}
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}
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private void OnCollide(EntityUid uid, ImmovableRodComponent component, StartCollideEvent args)
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{
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var ent = args.OtherFixture.Body.Owner;
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if (_random.Prob(component.HitSoundProbability))
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{
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SoundSystem.Play(Filter.Pvs(uid), component.Sound.GetSound(), uid, component.Sound.Params);
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}
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if (HasComp<ImmovableRodComponent>(ent))
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{
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// oh god.
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var coords = Transform(uid).Coordinates;
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_popup.PopupCoordinates(Loc.GetString("immovable-rod-collided-rod-not-good"), coords, Filter.Pvs(uid));
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Del(uid);
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Del(ent);
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Spawn("Singularity", coords);
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return;
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}
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// gib em
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if (TryComp<BodyComponent>(ent, out var body))
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{
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component.MobCount++;
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_popup.PopupEntity(Loc.GetString("immovable-rod-penetrated-mob", ("rod", uid), ("mob", ent)), uid, Filter.Pvs(uid));
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body.Gib();
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}
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QueueDel(ent);
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}
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private void OnExamined(EntityUid uid, ImmovableRodComponent component, ExaminedEvent args)
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{
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if (component.MobCount == 0)
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{
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args.PushText(Loc.GetString("immovable-rod-consumed-none", ("rod", uid)));
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}
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else
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{
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args.PushText(Loc.GetString("immovable-rod-consumed-souls", ("rod", uid), ("amount", component.MobCount)));
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}
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}
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}
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5
Resources/Locale/en-US/immovable-rod/immovable-rod.ftl
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5
Resources/Locale/en-US/immovable-rod/immovable-rod.ftl
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immovable-rod-collided-rod-not-good = Oh fuck, that can't be good.
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immovable-rod-penetrated-mob = {CAPITALIZE(THE($rod))} cleanly eviscerates {THE($mob)}!
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immovable-rod-consumed-none = {CAPITALIZE(THE($rod))} has consumed zero souls.
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immovable-rod-consumed-souls = {CAPITALIZE(THE($rod))} has consumed {$amount} souls.
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41
Resources/Prototypes/Entities/Objects/Fun/immovable_rod.yml
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41
Resources/Prototypes/Entities/Objects/Fun/immovable_rod.yml
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# Immovable rod
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- type: entity
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id: ImmovableRod
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name: immovable rod
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description: You can sense that it's hungry. That's usually a bad sign.
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: MovementIgnoreGravity
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- type: Sprite
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sprite: Objects/Fun/immovable_rod.rsi
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state: icon
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noRot: false
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- type: ImmovableRod
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- type: Physics
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bodyType: Dynamic
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linearDamping: 0
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- type: PointLight
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radius: 3
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color: red
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energy: 2.0
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.5
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mass: 1
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hard: false
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layer:
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- Impassable
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- Opaque
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- type: entity
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id: ImmovableRodSlow
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suffix: Slow
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parent: ImmovableRod
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components:
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- type: ImmovableRod
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minSpeed: 1
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maxSpeed: 5
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BIN
Resources/Textures/Objects/Fun/immovable_rod.rsi/icon.png
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BIN
Resources/Textures/Objects/Fun/immovable_rod.rsi/icon.png
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Binary file not shown.
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After Width: | Height: | Size: 261 B |
14
Resources/Textures/Objects/Fun/immovable_rod.rsi/meta.json
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14
Resources/Textures/Objects/Fun/immovable_rod.rsi/meta.json
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/20e4add48712b59e9bcadd187beee54c02f98e38, modified by mirrorcult to be 1-dir",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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}
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]
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}
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