Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren. * Remove duplicate calls. --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -861,7 +861,7 @@ public sealed class MappingState : GameplayStateBase
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}
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else
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{
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button.ChildrenPrototypes.DisposeAllChildren();
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button.ChildrenPrototypes.RemoveAllChildren();
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button.CollapseButton.Label.Text = "▶";
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}
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}
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