Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren. * Remove duplicate calls. --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -99,8 +99,8 @@ public sealed partial class GroupedAccessLevelChecklist : BoxContainer
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private bool TryRebuildAccessGroupControls()
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{
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AccessGroupList.DisposeAllChildren();
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AccessLevelChecklist.DisposeAllChildren();
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AccessGroupList.RemoveAllChildren();
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AccessLevelChecklist.RemoveAllChildren();
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// No access level prototypes were assigned to any of the access level groups.
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// Either the turret controller has no assigned access levels or their names were invalid.
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@@ -165,7 +165,7 @@ public sealed partial class GroupedAccessLevelChecklist : BoxContainer
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/// </summary>
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public void RebuildAccessLevelsControls()
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{
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AccessLevelChecklist.DisposeAllChildren();
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AccessLevelChecklist.RemoveAllChildren();
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_accessLevelEntries.Clear();
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// No access level prototypes were assigned to any of the access level groups
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