* attempt at moving MainViewport to UIWidget

* oldchat (prototype)

* separate oldchat and default ss14 HUD into their own files

* restores original default game screen logic and adds that logic into separated chat game screen

* hand reloading, several tweaks to port oldchat to main ss14 branch

oldchat is currently not selectable

* screen type cvar, gameplay state screen reloading/loading

* reload screen on ui layout cvar change

* fixes up basic reloading (HUD switching is still very bad)

* some UI widget reloading for main UI screen switching

* alert sync on screen change

* inventory reload

* hotbar margin fix

* chat bubbles above viewport

* whoops

* fixes ordering of speech bubble root

* should fix the chat focus issue (at least in-game, not lobby yet)

* should fix up the lobby/game chat focus

* fixes chat for lobby, turns lobby into a UI state

* viewport UI controller

* viewport ratio selection

* whoops

* adds the /tg/ widescreen ratio

* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion

* menu button reload

* unload menu buttons only from gameplay state shutdown

* bugfix

* character button fix

* adds config options for viewport width/UI layout

* variable naming changes, get or null instead of get to avoid exceptions

* moves entity system get into controller
This commit is contained in:
Flipp Syder
2022-10-17 15:13:41 -07:00
committed by GitHub
parent 730eddf0ab
commit a3dafd88dc
37 changed files with 910 additions and 208 deletions

View File

@@ -36,9 +36,15 @@ public sealed class GhostUIController : UIController, IOnStateChanged<GameplaySt
system.GhostRoleCountUpdated -= OnRoleCountUpdated;
}
private void UpdateGui()
public void UpdateGui()
{
Gui?.Update(_system?.AvailableGhostRoleCount, _system?.Player?.CanReturnToBody);
if (Gui == null)
{
return;
}
Gui.Visible = _system?.IsGhost ?? false;
Gui.Update(_system?.AvailableGhostRoleCount, _system?.Player?.CanReturnToBody);
}
private void OnPlayerRemoved(GhostComponent component)
@@ -95,7 +101,6 @@ public sealed class GhostUIController : UIController, IOnStateChanged<GameplaySt
Gui.GhostRolesPressed += GhostRolesPressed;
Gui.TargetWindow.WarpClicked += OnWarpClicked;
Gui.Visible = _system?.IsGhost ?? false;
UpdateGui();
}