Oldchat (#11913)
* attempt at moving MainViewport to UIWidget * oldchat (prototype) * separate oldchat and default ss14 HUD into their own files * restores original default game screen logic and adds that logic into separated chat game screen * hand reloading, several tweaks to port oldchat to main ss14 branch oldchat is currently not selectable * screen type cvar, gameplay state screen reloading/loading * reload screen on ui layout cvar change * fixes up basic reloading (HUD switching is still very bad) * some UI widget reloading for main UI screen switching * alert sync on screen change * inventory reload * hotbar margin fix * chat bubbles above viewport * whoops * fixes ordering of speech bubble root * should fix the chat focus issue (at least in-game, not lobby yet) * should fix up the lobby/game chat focus * fixes chat for lobby, turns lobby into a UI state * viewport UI controller * viewport ratio selection * whoops * adds the /tg/ widescreen ratio * removes warning from inventory UI controller, adds background to separated chat game screen's chat portion * menu button reload * unload menu buttons only from gameplay state shutdown * bugfix * character button fix * adds config options for viewport width/UI layout * variable naming changes, get or null instead of get to avoid exceptions * moves entity system get into controller
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@@ -186,6 +186,22 @@ public sealed class ChatUIController : UIController
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InputCmdHandler.FromDelegate(_ => CycleChatChannel(false)));
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}
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public void SetMainChat(bool setting)
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{
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// This isn't very nice to look at.
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var widget = UIManager.ActiveScreen?.GetWidget<ChatBox>();
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if (widget == null)
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{
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widget = UIManager.ActiveScreen?.GetWidget<ResizableChatBox>();
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if (widget == null)
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{
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return;
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}
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}
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widget.Main = setting;
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}
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private void FocusChat()
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{
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foreach (var chat in _chats)
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@@ -230,13 +246,13 @@ public sealed class ChatUIController : UIController
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}
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UpdateChannelPermissions();
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}
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if (_speechBubbleRoot.Parent == UIManager.StateRoot)
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return;
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public void SetSpeechBubbleRoot(LayoutContainer root)
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{
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_speechBubbleRoot.Orphan();
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root.AddChild(_speechBubbleRoot);
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LayoutContainer.SetAnchorPreset(_speechBubbleRoot, LayoutContainer.LayoutPreset.Wide);
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UIManager.StateRoot.AddChild(_speechBubbleRoot);
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_speechBubbleRoot.SetPositionLast();
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}
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@@ -701,6 +717,11 @@ public sealed class ChatUIController : UIController
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return MapLocalIfGhost(PreferredChannel);
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}
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public void NotifyChatTextChange()
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{
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_typingIndicator?.ClientChangedChatText();
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}
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private readonly record struct SpeechBubbleData(string Message, SpeechBubble.SpeechType Type);
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private sealed class SpeechBubbleQueueData
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