Oldchat (#11913)
* attempt at moving MainViewport to UIWidget * oldchat (prototype) * separate oldchat and default ss14 HUD into their own files * restores original default game screen logic and adds that logic into separated chat game screen * hand reloading, several tweaks to port oldchat to main ss14 branch oldchat is currently not selectable * screen type cvar, gameplay state screen reloading/loading * reload screen on ui layout cvar change * fixes up basic reloading (HUD switching is still very bad) * some UI widget reloading for main UI screen switching * alert sync on screen change * inventory reload * hotbar margin fix * chat bubbles above viewport * whoops * fixes ordering of speech bubble root * should fix the chat focus issue (at least in-game, not lobby yet) * should fix up the lobby/game chat focus * fixes chat for lobby, turns lobby into a UI state * viewport UI controller * viewport ratio selection * whoops * adds the /tg/ widescreen ratio * removes warning from inventory UI controller, adds background to separated chat game screen's chat portion * menu button reload * unload menu buttons only from gameplay state shutdown * bugfix * character button fix * adds config options for viewport width/UI layout * variable naming changes, get or null instead of get to avoid exceptions * moves entity system get into controller
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@@ -29,14 +29,12 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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private BwoinkSystem? _bwoinkSystem;
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private MenuButton? _ahelpButton;
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private MenuButton? AhelpButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.AHelpButton;
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private IAHelpUIHandler? _uiHelper;
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public void OnStateEntered(GameplayState state)
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{
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DebugTools.Assert(_uiHelper == null);
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_ahelpButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().AHelpButton;
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_ahelpButton.OnPressed += AHelpButtonPressed;
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_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
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CommandBinds.Builder
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@@ -45,6 +43,26 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
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.Register<AHelpUIController>();
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}
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public void UnloadButton()
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{
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if (AhelpButton == null)
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{
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return;
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}
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AhelpButton.OnPressed -= AHelpButtonPressed;
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}
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public void LoadButton()
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{
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if (AhelpButton == null)
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{
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return;
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}
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AhelpButton.OnPressed += AHelpButtonPressed;
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}
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private void OnAdminStatusUpdated()
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{
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if (_uiHelper is not { IsOpen: true })
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@@ -60,9 +78,7 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
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public void OnStateExited(GameplayState state)
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{
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DebugTools.Assert(_ahelpButton != null);
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SetAHelpPressed(false);
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_ahelpButton!.OnPressed -= AHelpButtonPressed;
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_adminManager.AdminStatusUpdated -= OnAdminStatusUpdated;
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_uiHelper?.Dispose();
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_uiHelper = null;
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@@ -83,10 +99,10 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
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private void SetAHelpPressed(bool pressed)
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{
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if (_ahelpButton == null || _ahelpButton.Pressed == pressed)
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if (AhelpButton == null || AhelpButton.Pressed == pressed)
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return;
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_ahelpButton.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
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_ahelpButton.Pressed = pressed;
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AhelpButton.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
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AhelpButton.Pressed = pressed;
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}
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private void RecievedBwoink(object? sender, SharedBwoinkSystem.BwoinkTextMessage message)
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@@ -106,7 +122,7 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
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EnsureUIHelper();
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if (!_uiHelper!.IsOpen)
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{
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_ahelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
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AhelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
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}
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_uiHelper!.Receive(message);
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}
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