* attempt at moving MainViewport to UIWidget

* oldchat (prototype)

* separate oldchat and default ss14 HUD into their own files

* restores original default game screen logic and adds that logic into separated chat game screen

* hand reloading, several tweaks to port oldchat to main ss14 branch

oldchat is currently not selectable

* screen type cvar, gameplay state screen reloading/loading

* reload screen on ui layout cvar change

* fixes up basic reloading (HUD switching is still very bad)

* some UI widget reloading for main UI screen switching

* alert sync on screen change

* inventory reload

* hotbar margin fix

* chat bubbles above viewport

* whoops

* fixes ordering of speech bubble root

* should fix the chat focus issue (at least in-game, not lobby yet)

* should fix up the lobby/game chat focus

* fixes chat for lobby, turns lobby into a UI state

* viewport UI controller

* viewport ratio selection

* whoops

* adds the /tg/ widescreen ratio

* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion

* menu button reload

* unload menu buttons only from gameplay state shutdown

* bugfix

* character button fix

* adds config options for viewport width/UI layout

* variable naming changes, get or null instead of get to avoid exceptions

* moves entity system get into controller
This commit is contained in:
Flipp Syder
2022-10-17 15:13:41 -07:00
committed by GitHub
parent 730eddf0ab
commit a3dafd88dc
37 changed files with 910 additions and 208 deletions

View File

@@ -29,14 +29,12 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
private BwoinkSystem? _bwoinkSystem;
private MenuButton? _ahelpButton;
private MenuButton? AhelpButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.AHelpButton;
private IAHelpUIHandler? _uiHelper;
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_uiHelper == null);
_ahelpButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().AHelpButton;
_ahelpButton.OnPressed += AHelpButtonPressed;
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
CommandBinds.Builder
@@ -45,6 +43,26 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
.Register<AHelpUIController>();
}
public void UnloadButton()
{
if (AhelpButton == null)
{
return;
}
AhelpButton.OnPressed -= AHelpButtonPressed;
}
public void LoadButton()
{
if (AhelpButton == null)
{
return;
}
AhelpButton.OnPressed += AHelpButtonPressed;
}
private void OnAdminStatusUpdated()
{
if (_uiHelper is not { IsOpen: true })
@@ -60,9 +78,7 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
public void OnStateExited(GameplayState state)
{
DebugTools.Assert(_ahelpButton != null);
SetAHelpPressed(false);
_ahelpButton!.OnPressed -= AHelpButtonPressed;
_adminManager.AdminStatusUpdated -= OnAdminStatusUpdated;
_uiHelper?.Dispose();
_uiHelper = null;
@@ -83,10 +99,10 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
private void SetAHelpPressed(bool pressed)
{
if (_ahelpButton == null || _ahelpButton.Pressed == pressed)
if (AhelpButton == null || AhelpButton.Pressed == pressed)
return;
_ahelpButton.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
_ahelpButton.Pressed = pressed;
AhelpButton.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
AhelpButton.Pressed = pressed;
}
private void RecievedBwoink(object? sender, SharedBwoinkSystem.BwoinkTextMessage message)
@@ -106,7 +122,7 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
EnsureUIHelper();
if (!_uiHelper!.IsOpen)
{
_ahelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
AhelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
}
_uiHelper!.Receive(message);
}