OOC sent by an admin will have a different color (#3117)
* Admin OOC is sent with a different color than regular OOC - Also adds the OOC color to the database * Command to set the color * Ooc -> OOC * Change default color to Red (`#ff0000`) * Outdated namespace
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@@ -8,6 +8,7 @@ using Content.Server.GameObjects.Components.Observer;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Shared.Administration;
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using Content.Shared.Chat;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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@@ -47,6 +48,7 @@ namespace Content.Server.Chat
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IMoMMILink _mommiLink = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
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public void Initialize()
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{
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@@ -187,7 +189,7 @@ namespace Content.Server.Chat
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public void SendOOC(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limi
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
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@@ -198,6 +200,12 @@ namespace Content.Server.Chat
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msg.Channel = ChatChannel.OOC;
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msg.Message = message;
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msg.MessageWrap = $"OOC: {player.Name}: {{0}}";
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if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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{
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var prefs = _preferencesManager.GetPreferences((player.UserId));
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msg.MessageColorOverride = prefs.AdminOOCColor;
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}
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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_netManager.ServerSendToAll(msg);
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_mommiLink.SendOOCMessage(player.Name, message);
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