Add option for admins to disable bwoink (#25008)
* Add option for admins to disable bwoink In a vain attempt to get people to ahelp more, provide the possibility for admins to not play the bwoink sound if they don't want to scare the player. * Add silent indicator to discord relay * Use string interpolation
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@@ -133,7 +133,7 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
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{
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return;
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}
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if (localPlayer.UserId != message.TrueSender)
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if (message.PlaySound && localPlayer.UserId != message.TrueSender)
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{
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if (_aHelpSound != null)
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_audio.PlayGlobal(_aHelpSound, Filter.Local(), false);
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@@ -173,7 +173,7 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
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UIHelper = isAdmin ? new AdminAHelpUIHandler(ownerUserId) : new UserAHelpUIHandler(ownerUserId);
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UIHelper.DiscordRelayChanged(_discordRelayActive);
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UIHelper.SendMessageAction = (userId, textMessage) => _bwoinkSystem?.Send(userId, textMessage);
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UIHelper.SendMessageAction = (userId, textMessage, playSound) => _bwoinkSystem?.Send(userId, textMessage, playSound);
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UIHelper.InputTextChanged += (channel, text) => _bwoinkSystem?.SendInputTextUpdated(channel, text.Length > 0);
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UIHelper.OnClose += () => { SetAHelpPressed(false); };
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UIHelper.OnOpen += () => { SetAHelpPressed(true); };
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@@ -322,7 +322,7 @@ public interface IAHelpUIHandler : IDisposable
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public void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args);
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public event Action OnClose;
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public event Action OnOpen;
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public Action<NetUserId, string>? SendMessageAction { get; set; }
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public Action<NetUserId, string, bool>? SendMessageAction { get; set; }
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public event Action<NetUserId, string>? InputTextChanged;
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}
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public sealed class AdminAHelpUIHandler : IAHelpUIHandler
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@@ -406,7 +406,7 @@ public sealed class AdminAHelpUIHandler : IAHelpUIHandler
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public event Action? OnClose;
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public event Action? OnOpen;
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public Action<NetUserId, string>? SendMessageAction { get; set; }
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public Action<NetUserId, string, bool>? SendMessageAction { get; set; }
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public event Action<NetUserId, string>? InputTextChanged;
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public void Open(NetUserId channelId, bool relayActive)
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@@ -460,7 +460,7 @@ public sealed class AdminAHelpUIHandler : IAHelpUIHandler
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if (_activePanelMap.TryGetValue(channelId, out var existingPanel))
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return existingPanel;
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_activePanelMap[channelId] = existingPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(channelId, text));
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_activePanelMap[channelId] = existingPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(channelId, text, Window?.Bwoink.PlaySound.Pressed ?? true));
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existingPanel.InputTextChanged += text => InputTextChanged?.Invoke(channelId, text);
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existingPanel.Visible = false;
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if (!Control!.BwoinkArea.Children.Contains(existingPanel))
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@@ -546,7 +546,7 @@ public sealed class UserAHelpUIHandler : IAHelpUIHandler
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public event Action? OnClose;
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public event Action? OnOpen;
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public Action<NetUserId, string>? SendMessageAction { get; set; }
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public Action<NetUserId, string, bool>? SendMessageAction { get; set; }
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public event Action<NetUserId, string>? InputTextChanged;
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public void Open(NetUserId channelId, bool relayActive)
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@@ -559,7 +559,7 @@ public sealed class UserAHelpUIHandler : IAHelpUIHandler
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{
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if (_window is { Disposed: false })
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return;
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_chatPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(_ownerId, text));
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_chatPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(_ownerId, text, true));
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_chatPanel.InputTextChanged += text => InputTextChanged?.Invoke(_ownerId, text);
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_chatPanel.RelayedToDiscordLabel.Visible = relayActive;
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_window = new DefaultWindow()
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