Replaces outdated code in GravitySystem.cs (#4505)
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@@ -137,15 +137,8 @@ namespace Content.Server.Gravity.EntitySystems
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{
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{
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_gridsToShake[gridId] = shakeTimes;
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_gridsToShake[gridId] = shakeTimes;
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}
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}
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// Play the gravity sound
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foreach (var player in _playerManager.GetAllPlayers())
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId)
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continue;
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SoundSystem.Play(Filter.Pvs(player.AttachedEntity), comp.GravityShakeSound.GetSound(), player.AttachedEntity);
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SoundSystem.Play(Filter.BroadcastGrid(gridId), comp.GravityShakeSound.GetSound(), AudioParams.Default.WithVolume(-2f));
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}
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}
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}
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private void ShakeGrids()
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private void ShakeGrids()
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