Quick fix join bug.
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@@ -1,15 +1,10 @@
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using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Server.Roles;
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using Content.Server.Station;
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using Content.Server.Station;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Content.Shared.Roles;
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using Content.Shared.Roles;
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using Content.Shared.Station;
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using Content.Shared.Station;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
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namespace Content.Server.GameTicking.Commands
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@@ -45,7 +40,7 @@ namespace Content.Server.GameTicking.Commands
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var ticker = EntitySystem.Get<GameTicker>();
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var ticker = EntitySystem.Get<GameTicker>();
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var stationSystem = EntitySystem.Get<StationSystem>();
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var stationSystem = EntitySystem.Get<StationSystem>();
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if (!ticker.PlayersInLobby.ContainsKey(player))
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if (!ticker.PlayersInLobby.ContainsKey(player) || ticker.PlayersInLobby[player] == LobbyPlayerStatus.Observer)
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{
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{
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shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
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shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
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return;
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return;
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