move gamerule components to shared (#28572)

* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2024-06-04 11:53:24 +00:00
committed by GitHub
parent 9d2b4ed3b2
commit a3a1538d32
61 changed files with 88 additions and 108 deletions

View File

@@ -0,0 +1,16 @@
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.GameTicking.Components;
/// <summary>
/// Generic component used to track a gamerule that's start has been delayed.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause]
public sealed partial class DelayedStartRuleComponent : Component
{
/// <summary>
/// The time at which the rule will start properly.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan RuleStartTime;
}