move gamerule components to shared (#28572)
* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -1,6 +1,7 @@
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using Content.Server.GameTicking;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Objectives.Systems;
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@@ -9,7 +10,6 @@ using Content.Shared.Random.Helpers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Linq;
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using Content.Server.GameTicking.Components;
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using System.Text;
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using Robust.Server.Player;
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