move gamerule components to shared (#28572)
* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -11,6 +11,7 @@ using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.NPC.Components;
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@@ -24,7 +25,6 @@ using Robust.Shared.Map;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Server.GameTicking.Components;
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using Content.Shared.Store.Components;
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namespace Content.Server.GameTicking.Rules;
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