Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000) * - Refinements to the material ejection UI - Made the lathe UI default to a slightly larger size - Fixed an offset issue with the label of the item currently being printed in the build queue UI * Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets --------- Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
@@ -14,6 +14,9 @@ namespace Content.Client.Lathe.UI
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[ViewVariables]
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private LatheQueueMenu? _queueMenu;
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[ViewVariables]
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private LatheMaterialsEjectionMenu? _materialsEjectionMenu;
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public LatheBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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@@ -24,6 +27,7 @@ namespace Content.Client.Lathe.UI
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_menu = new LatheMenu(this);
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_queueMenu = new LatheQueueMenu();
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_materialsEjectionMenu = new LatheMaterialsEjectionMenu();
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_menu.OnClose += Close;
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@@ -34,15 +38,30 @@ namespace Content.Client.Lathe.UI
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else
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_queueMenu.OpenCenteredLeft();
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};
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_menu.OnMaterialsEjectionButtonPressed += _ =>
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{
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if (_materialsEjectionMenu.IsOpen)
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_materialsEjectionMenu.Close();
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else
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_materialsEjectionMenu.OpenCenteredRight();
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};
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_menu.OnServerListButtonPressed += _ =>
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{
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SendMessage(new ConsoleServerSelectionMessage());
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};
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_menu.RecipeQueueAction += (recipe, amount) =>
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{
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SendMessage(new LatheQueueRecipeMessage(recipe, amount));
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};
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_materialsEjectionMenu.OnEjectPressed += (material, sheetsToExtract) =>
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{
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SendMessage(new LatheEjectMaterialMessage(material, sheetsToExtract));
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};
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_menu.OpenCentered();
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}
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@@ -59,6 +78,7 @@ namespace Content.Client.Lathe.UI
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_menu?.PopulateMaterials(Owner);
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_queueMenu?.PopulateList(msg.Queue);
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_queueMenu?.SetInfo(msg.CurrentlyProducing);
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_materialsEjectionMenu?.PopulateMaterials(Owner);
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break;
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}
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}
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@@ -70,6 +90,7 @@ namespace Content.Client.Lathe.UI
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return;
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_menu?.Dispose();
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_queueMenu?.Dispose();
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_materialsEjectionMenu?.Dispose();
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}
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}
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}
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21
Content.Client/Lathe/UI/LatheMaterialEjector.xaml
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21
Content.Client/Lathe/UI/LatheMaterialEjector.xaml
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@@ -0,0 +1,21 @@
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<PanelContainer xmlns="https://spacestation14.io"
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HorizontalExpand="True">
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<BoxContainer Name="Content"
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Orientation="Horizontal"
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HorizontalExpand="True">
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<TextureRect Name="Icon"
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Access="Public"
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MinSize="32 32"
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RectClipContent="True" />
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<BoxContainer Orientation="Vertical"
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HorizontalExpand="True"
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VerticalExpand="False">
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<Label Name="ProductName"
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Access="Public"
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HorizontalExpand="True"
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ClipText="True"
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Margin="0 4 0 0"/>
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</BoxContainer>
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<!--Here go buttons which added in c#-->
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</BoxContainer>
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</PanelContainer>
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64
Content.Client/Lathe/UI/LatheMaterialEjector.xaml.cs
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64
Content.Client/Lathe/UI/LatheMaterialEjector.xaml.cs
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@@ -0,0 +1,64 @@
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using Content.Shared.Materials;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Lathe.UI;
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/// <summary>
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/// This widget is one row in the lathe eject menu.
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class LatheMaterialEjector : PanelContainer
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public string Material;
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public Action<string, int>? OnEjectPressed;
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public int VolumePerSheet;
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public LatheMaterialEjector(string material, Action<string, int>? onEjectPressed, int volumePerSheet, int maxEjectableSheets)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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Material = material;
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OnEjectPressed = onEjectPressed;
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VolumePerSheet = volumePerSheet;
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PopulateButtons(maxEjectableSheets);
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}
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public void PopulateButtons(int maxEjectableSheets)
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{
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int[] sheetsToEjectArray = { 1, 5, 10, 30 };
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foreach (int sheetsToEject in sheetsToEjectArray)
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{
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var button = new Button()
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{
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Name = $"{sheetsToEject}",
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Access = AccessLevel.Public,
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Text = Loc.GetString($"{sheetsToEject}"),
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MinWidth = 45,
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};
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button.OnPressed += (_) =>
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{
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OnEjectPressed?.Invoke(Material, sheetsToEject);
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};
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button.Disabled = maxEjectableSheets < sheetsToEject;
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if (_prototypeManager.TryIndex<MaterialPrototype>(Material, out var proto))
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{
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button.ToolTip = Loc.GetString("lathe-menu-tooltip-display", ("amount", sheetsToEject * VolumePerSheet), ("material", Loc.GetString(proto.Name)));
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}
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Content.AddChild(button);
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}
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}
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}
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16
Content.Client/Lathe/UI/LatheMaterialsEjectionMenu.xaml
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16
Content.Client/Lathe/UI/LatheMaterialsEjectionMenu.xaml
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@@ -0,0 +1,16 @@
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<DefaultWindow
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xmlns="https://spacestation14.io"
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Title="{Loc 'lathe-menu-materials-ejection-title'}"
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MinSize="300 100"
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SetSize="350 475">
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<ScrollContainer MinHeight="80">
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<BoxContainer
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Name="MaterialsList"
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Orientation="Vertical"
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SizeFlagsStretchRatio="8"
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HorizontalExpand="True"
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VerticalExpand="True">
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<!-- Materials populated in C# file -->
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</BoxContainer>
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</ScrollContainer>
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</DefaultWindow>
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74
Content.Client/Lathe/UI/LatheMaterialsEjectionMenu.xaml.cs
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Content.Client/Lathe/UI/LatheMaterialsEjectionMenu.xaml.cs
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@@ -0,0 +1,74 @@
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using Content.Shared.Materials;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Client.Lathe.UI;
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[GenerateTypedNameReferences]
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public sealed partial class LatheMaterialsEjectionMenu : DefaultWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly SpriteSystem _spriteSystem;
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public event Action<string, int>? OnEjectPressed;
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public LatheMaterialsEjectionMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_spriteSystem = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
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}
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public void PopulateMaterials(EntityUid lathe)
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{
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if (!_entityManager.TryGetComponent<MaterialStorageComponent>(lathe, out var materials))
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return;
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MaterialsList.DisposeAllChildren();
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foreach (var (materialId, volume) in materials.Storage)
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{
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if (volume <= 0)
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continue;
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if (!_prototypeManager.TryIndex(materialId, out MaterialPrototype? material))
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continue;
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var name = Loc.GetString(material.Name);
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int volumePerSheet = 0;
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int maxEjectableSheets = 0;
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if (material.StackEntity != null)
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{
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var proto = _prototypeManager.Index<EntityPrototype>(material.StackEntity);
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name = proto.Name;
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if (proto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
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{
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volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == materialId).Value;
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maxEjectableSheets = (int) MathF.Floor(volume / volumePerSheet);
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}
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}
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var row = new LatheMaterialEjector(materialId, OnEjectPressed, volumePerSheet, maxEjectableSheets)
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{
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Icon = { Texture = _spriteSystem.Frame0(material.Icon) },
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ProductName = { Text = name }
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};
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MaterialsList.AddChild(row);
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}
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if (MaterialsList.ChildCount == 0)
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{
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Close();
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}
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}
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}
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@@ -1,9 +1,9 @@
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<DefaultWindow
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<DefaultWindow
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xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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Title="{Loc 'lathe-menu-title'}"
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MinSize="300 450"
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SetSize="300 450">
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SetSize="350 475">
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<BoxContainer
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Orientation="Vertical"
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VerticalExpand="True"
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@@ -79,6 +79,13 @@
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VerticalExpand="True">
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</ItemList>
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</BoxContainer>
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<Button
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Name="MaterialsEjectionButton"
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Text="{Loc 'lathe-menu-materials-ejection'}"
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TextAlign="Center"
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Mode="Press"
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StyleClasses="OpenRight">
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</Button>
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</BoxContainer>
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</DefaultWindow>
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Text;
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using Content.Client.Stylesheets;
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using Content.Shared.Lathe;
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@@ -22,6 +22,7 @@ public sealed partial class LatheMenu : DefaultWindow
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private readonly LatheSystem _lathe;
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public event Action<BaseButton.ButtonEventArgs>? OnQueueButtonPressed;
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public event Action<BaseButton.ButtonEventArgs>? OnMaterialsEjectionButtonPressed;
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public event Action<BaseButton.ButtonEventArgs>? OnServerListButtonPressed;
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public event Action<string, int>? RecipeQueueAction;
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@@ -47,6 +48,7 @@ public sealed partial class LatheMenu : DefaultWindow
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};
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QueueButton.OnPressed += a => OnQueueButtonPressed?.Invoke(a);
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MaterialsEjectionButton.OnPressed += a => OnMaterialsEjectionButtonPressed?.Invoke(a);
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ServerListButton.OnPressed += a => OnServerListButtonPressed?.Invoke(a);
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if (_entityManager.TryGetComponent<LatheComponent>(owner.Owner, out var latheComponent))
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@@ -57,6 +59,11 @@ public sealed partial class LatheMenu : DefaultWindow
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QueueButton.RemoveStyleClass(StyleBase.ButtonOpenRight);
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//QueueButton.AddStyleClass(StyleBase.ButtonSquare);
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}
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if (MaterialsEjectionButton != null && !latheComponent.CanEjectStoredMaterials)
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{
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MaterialsEjectionButton.Dispose();
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}
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}
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}
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@@ -69,14 +76,24 @@ public sealed partial class LatheMenu : DefaultWindow
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foreach (var (id, amount) in materials.Storage)
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{
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if (amount <= 0)
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continue;
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if (!_prototypeManager.TryIndex(id, out MaterialPrototype? material))
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continue;
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var name = Loc.GetString(material.Name);
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var mat = Loc.GetString("lathe-menu-material-display",
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("material", name), ("amount", amount));
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Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false);
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}
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if (MaterialsEjectionButton != null)
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{
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MaterialsEjectionButton.Disabled = Materials.Count == 0;
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}
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if (Materials.Count == 0)
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{
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var noMaterialsMsg = Loc.GetString("lathe-menu-no-materials-message");
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@@ -132,9 +149,7 @@ public sealed partial class LatheMenu : DefaultWindow
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var adjustedAmount = SharedLatheSystem.AdjustMaterial(amount, prototype.ApplyMaterialDiscount, component.MaterialUseMultiplier);
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sb.Append(adjustedAmount);
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sb.Append(' ');
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sb.Append(Loc.GetString(proto.Name));
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sb.Append(Loc.GetString("lathe-menu-tooltip-display", ("amount", adjustedAmount), ("material", Loc.GetString(proto.Name))));
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}
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var icon = prototype.Icon == null
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@@ -1,8 +1,8 @@
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<DefaultWindow
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<DefaultWindow
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xmlns="https://spacestation14.io"
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Title="{Loc 'lathe-queue-menu-title'}"
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MinSize="300 450"
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SetSize="300 450">
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SetSize="350 475">
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<BoxContainer Orientation="Vertical">
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<BoxContainer
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Orientation="Horizontal"
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@@ -19,7 +19,8 @@
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SizeFlagsStretchRatio="3">
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<Label
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Name="NameLabel"
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RectClipContent="True">
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RectClipContent="True"
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Margin="36 0 0 0">
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</Label>
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<Label
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Name="Description"
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@@ -32,6 +32,8 @@ namespace Content.Server.Lathe
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[Dependency] private readonly UserInterfaceSystem _uiSys = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -50,6 +52,36 @@ namespace Content.Server.Lathe
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SubscribeLocalEvent<LatheComponent, MaterialAmountChangedEvent>(OnMaterialAmountChanged);
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SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
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SubscribeLocalEvent<EmagLatheRecipesComponent, LatheGetRecipesEvent>(GetEmagLatheRecipes);
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SubscribeLocalEvent<LatheComponent, LatheEjectMaterialMessage>(OnLatheEjectMessage);
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}
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private void OnLatheEjectMessage(EntityUid uid, LatheComponent lathe, LatheEjectMaterialMessage message)
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{
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if (!lathe.CanEjectStoredMaterials)
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return;
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if (!_prototypeManager.TryIndex<MaterialPrototype>(message.Material, out var material))
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return;
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int volume = 0;
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if (material.StackEntity != null)
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{
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var entProto = _prototypeManager.Index<EntityPrototype>(material.StackEntity);
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if (!entProto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
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return;
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var volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == message.Material).Value;
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int sheetsToExtract = Math.Min(message.SheetsToExtract, _stack.GetMaxCount(material.StackEntity));
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volume = sheetsToExtract * volumePerSheet;
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}
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if (volume > 0 && _materialStorage.TryChangeMaterialAmount(uid, message.Material, -volume))
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{
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_materialStorage.SpawnMultipleFromMaterial(volume, material, Transform(uid).Coordinates, out var overflow);
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}
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}
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public override void Update(float frameTime)
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@@ -47,6 +47,12 @@ namespace Content.Shared.Lathe
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[ViewVariables]
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public LatheRecipePrototype? CurrentRecipe;
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/// <summary>
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/// Whether the lathe can eject the materials stored within it
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/// </summary>
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[DataField("canEjectStoredMaterials")]
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public bool CanEjectStoredMaterials = true;
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#region MachineUpgrading
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/// <summary>
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/// A modifier that changes how long it takes to print a recipe
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16
Content.Shared/Lathe/LatheEjectMaterialMessage.cs
Normal file
16
Content.Shared/Lathe/LatheEjectMaterialMessage.cs
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@@ -0,0 +1,16 @@
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lathe;
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[Serializable, NetSerializable]
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public sealed class LatheEjectMaterialMessage : BoundUserInterfaceMessage
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{
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public string Material;
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public int SheetsToExtract;
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public LatheEjectMaterialMessage(string material, int sheetsToExtract)
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{
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Material = material;
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SheetsToExtract = sheetsToExtract;
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}
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}
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@@ -5,5 +5,8 @@ lathe-menu-sync = Sync
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lathe-menu-search-designs = Search designs
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lathe-menu-search-filter = Filter
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lathe-menu-amount = Amount:
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lathe-menu-material-display = {$material} {$amount} cm³
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lathe-menu-material-display = {$material} ({$amount} cm³)
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lathe-menu-tooltip-display = {$amount} cm³ of {$material}
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lathe-menu-no-materials-message = No materials loaded
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lathe-menu-materials-ejection = Eject materials
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lathe-menu-materials-ejection-title = Eject materials
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@@ -817,6 +817,7 @@
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- type: Lathe
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idleState: icon
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runningState: building
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canEjectStoredMaterials: false
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staticRecipes:
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- SheetSteel30
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- SheetGlass30
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@@ -854,5 +855,6 @@
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- type: Lathe
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idleState: base_machine
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runningState: base_machine_processing
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canEjectStoredMaterials: false
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staticRecipes:
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- MaterialSheetMeat
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Reference in New Issue
Block a user