Implicit gas tile & decal states (#15146)
This commit is contained in:
@@ -53,8 +53,6 @@ namespace Content.Server.Atmos.EntitySystems
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private int _thresholds;
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private int _thresholds;
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private bool _pvsEnabled;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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@@ -64,7 +62,6 @@ namespace Content.Server.Atmos.EntitySystems
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_confMan.OnValueChanged(CVars.NetPVS, OnPvsToggle, true);
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_confMan.OnValueChanged(CVars.NetPVS, OnPvsToggle, true);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<GasTileOverlayComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<GasTileOverlayComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<GasTileOverlayComponent, ComponentStartup>(OnStartup);
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}
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}
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@@ -86,10 +83,10 @@ namespace Content.Server.Atmos.EntitySystems
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private void OnPvsToggle(bool value)
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private void OnPvsToggle(bool value)
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{
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{
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if (value == _pvsEnabled)
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if (value == PvsEnabled)
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return;
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return;
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_pvsEnabled = value;
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PvsEnabled = value;
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if (value)
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if (value)
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return;
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return;
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@@ -254,7 +251,7 @@ namespace Content.Server.Atmos.EntitySystems
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// First, update per-chunk visual data for any invalidated tiles.
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// First, update per-chunk visual data for any invalidated tiles.
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UpdateOverlayData(curTick);
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UpdateOverlayData(curTick);
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if (!_pvsEnabled)
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if (!PvsEnabled)
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return;
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return;
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// Now we'll go through each player, then through each chunk in range of that player checking if the player is still in range
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// Now we'll go through each player, then through each chunk in range of that player checking if the player is still in range
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@@ -355,27 +352,5 @@ namespace Content.Server.Atmos.EntitySystems
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data.Clear();
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data.Clear();
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}
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}
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}
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}
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private void OnGetState(EntityUid uid, GasTileOverlayComponent component, ref ComponentGetState args)
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{
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if (_pvsEnabled && !args.ReplayState)
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new GasTileOverlayState(component.Chunks);
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return;
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}
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var data = new Dictionary<Vector2i, GasOverlayChunk>();
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foreach (var (index, chunk) in component.Chunks)
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{
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if (chunk.LastUpdate >= args.FromTick)
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data[index] = chunk;
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}
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args.State = new GasTileOverlayState(data) { AllChunks = new(component.Chunks.Keys) };
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}
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}
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}
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}
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}
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@@ -41,7 +41,6 @@ namespace Content.Server.Decals
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private ObjectPool<Dictionary<EntityUid, HashSet<Vector2i>>> _chunkViewerPool =
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private ObjectPool<Dictionary<EntityUid, HashSet<Vector2i>>> _chunkViewerPool =
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new DefaultObjectPool<Dictionary<EntityUid, HashSet<Vector2i>>>(
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new DefaultObjectPool<Dictionary<EntityUid, HashSet<Vector2i>>>(
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new DefaultPooledObjectPolicy<Dictionary<EntityUid, HashSet<Vector2i>>>(), 64);
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new DefaultPooledObjectPolicy<Dictionary<EntityUid, HashSet<Vector2i>>>(), 64);
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private bool _pvsEnabled;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -49,7 +48,6 @@ namespace Content.Server.Decals
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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SubscribeLocalEvent<DecalGridComponent, ComponentGetState>(OnGetState);
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SubscribeNetworkEvent<RequestDecalPlacementEvent>(OnDecalPlacementRequest);
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SubscribeNetworkEvent<RequestDecalPlacementEvent>(OnDecalPlacementRequest);
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SubscribeNetworkEvent<RequestDecalRemovalEvent>(OnDecalRemovalRequest);
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SubscribeNetworkEvent<RequestDecalRemovalEvent>(OnDecalRemovalRequest);
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@@ -60,10 +58,10 @@ namespace Content.Server.Decals
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private void OnPvsToggle(bool value)
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private void OnPvsToggle(bool value)
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{
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{
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if (value == _pvsEnabled)
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if (value == PvsEnabled)
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return;
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return;
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_pvsEnabled = value;
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PvsEnabled = value;
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if (value)
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if (value)
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return;
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return;
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@@ -80,28 +78,6 @@ namespace Content.Server.Decals
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}
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}
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}
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}
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private void OnGetState(EntityUid uid, DecalGridComponent component, ref ComponentGetState args)
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{
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if (_pvsEnabled && !args.ReplayState)
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new DecalGridState(component.ChunkCollection.ChunkCollection);
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return;
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}
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var data = new Dictionary<Vector2i, DecalChunk>();
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foreach (var (index, chunk) in component.ChunkCollection.ChunkCollection)
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{
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if (chunk.LastModified >= args.FromTick)
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data[index] = chunk;
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}
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args.State = new DecalGridState(data) { AllChunks = new(component.ChunkCollection.ChunkCollection.Keys) };
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}
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private void OnGridSplit(ref PostGridSplitEvent ev)
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private void OnGridSplit(ref PostGridSplitEvent ev)
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{
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{
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if (!TryComp(ev.OldGrid, out DecalGridComponent? oldComp))
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if (!TryComp(ev.OldGrid, out DecalGridComponent? oldComp))
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@@ -408,13 +384,13 @@ namespace Content.Server.Decals
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Dirty(decals);
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Dirty(decals);
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}
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}
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if (!_pvsEnabled)
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if (!PvsEnabled)
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{
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{
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_dirtyChunks.Clear();
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_dirtyChunks.Clear();
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return;
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return;
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}
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}
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if (_pvsEnabled)
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if (PvsEnabled)
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{
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{
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var players = _playerManager.ServerSessions.Where(x => x.Status == SessionStatus.InGame).ToArray();
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var players = _playerManager.ServerSessions.Where(x => x.Status == SessionStatus.InGame).ToArray();
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var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
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var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
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@@ -1,4 +1,6 @@
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Prototypes;
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using Content.Shared.Atmos.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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@@ -8,6 +10,7 @@ namespace Content.Shared.Atmos.EntitySystems
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{
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{
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public const byte ChunkSize = 8;
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public const byte ChunkSize = 8;
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protected float AccumulatedFrameTime;
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protected float AccumulatedFrameTime;
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protected bool PvsEnabled;
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[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
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[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
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@@ -19,6 +22,7 @@ namespace Content.Shared.Atmos.EntitySystems
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<GasTileOverlayComponent, ComponentGetState>(OnGetState);
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List<int> visibleGases = new();
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List<int> visibleGases = new();
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@@ -32,6 +36,28 @@ namespace Content.Shared.Atmos.EntitySystems
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VisibleGasId = visibleGases.ToArray();
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VisibleGasId = visibleGases.ToArray();
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}
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}
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private void OnGetState(EntityUid uid, GasTileOverlayComponent component, ref ComponentGetState args)
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{
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if (PvsEnabled && !args.ReplayState)
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new GasTileOverlayState(component.Chunks);
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return;
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}
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var data = new Dictionary<Vector2i, GasOverlayChunk>();
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foreach (var (index, chunk) in component.Chunks)
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{
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if (chunk.LastUpdate >= args.FromTick)
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data[index] = chunk;
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}
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args.State = new GasTileOverlayState(data) { AllChunks = new(component.Chunks.Keys) };
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}
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public static Vector2i GetGasChunkIndices(Vector2i indices)
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public static Vector2i GetGasChunkIndices(Vector2i indices)
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{
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{
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return new((int) MathF.Floor((float) indices.X / ChunkSize), (int) MathF.Floor((float) indices.Y / ChunkSize));
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return new((int) MathF.Floor((float) indices.X / ChunkSize), (int) MathF.Floor((float) indices.Y / ChunkSize));
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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@@ -11,6 +12,8 @@ namespace Content.Shared.Decals
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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protected bool PvsEnabled;
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// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
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// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
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// So if this ever needs changing, the maps need converting.
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// So if this ever needs changing, the maps need converting.
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public const int ChunkSize = 32;
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public const int ChunkSize = 32;
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@@ -22,13 +25,36 @@ namespace Content.Shared.Decals
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<DecalGridComponent, ComponentStartup>(OnCompStartup);
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SubscribeLocalEvent<DecalGridComponent, ComponentStartup>(OnCompStartup);
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SubscribeLocalEvent<DecalGridComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(EntityUid uid, DecalGridComponent component, ref ComponentGetState args)
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{
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if (PvsEnabled && !args.ReplayState)
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new DecalGridState(component.ChunkCollection.ChunkCollection);
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return;
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}
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var data = new Dictionary<Vector2i, DecalChunk>();
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foreach (var (index, chunk) in component.ChunkCollection.ChunkCollection)
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{
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if (chunk.LastModified >= args.FromTick)
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data[index] = chunk;
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}
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args.State = new DecalGridState(data) { AllChunks = new(component.ChunkCollection.ChunkCollection.Keys) };
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}
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}
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private void OnGridInitialize(GridInitializeEvent msg)
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private void OnGridInitialize(GridInitializeEvent msg)
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{
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{
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EnsureComp<DecalGridComponent>(msg.EntityUid);
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EnsureComp<DecalGridComponent>(msg.EntityUid);
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}
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}
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private void OnCompStartup(EntityUid uid, DecalGridComponent component, ComponentStartup args)
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private void OnCompStartup(EntityUid uid, DecalGridComponent component, ComponentStartup args)
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{
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{
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foreach (var (indices, decals) in component.ChunkCollection.ChunkCollection)
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foreach (var (indices, decals) in component.ChunkCollection.ChunkCollection)
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