Implicit gas tile & decal states (#15146)
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -11,6 +12,8 @@ namespace Content.Shared.Decals
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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protected bool PvsEnabled;
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// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
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// So if this ever needs changing, the maps need converting.
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public const int ChunkSize = 32;
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@@ -22,13 +25,36 @@ namespace Content.Shared.Decals
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<DecalGridComponent, ComponentStartup>(OnCompStartup);
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SubscribeLocalEvent<DecalGridComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(EntityUid uid, DecalGridComponent component, ref ComponentGetState args)
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{
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if (PvsEnabled && !args.ReplayState)
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new DecalGridState(component.ChunkCollection.ChunkCollection);
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return;
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}
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var data = new Dictionary<Vector2i, DecalChunk>();
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foreach (var (index, chunk) in component.ChunkCollection.ChunkCollection)
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{
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if (chunk.LastModified >= args.FromTick)
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data[index] = chunk;
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}
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args.State = new DecalGridState(data) { AllChunks = new(component.ChunkCollection.ChunkCollection.Keys) };
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}
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private void OnGridInitialize(GridInitializeEvent msg)
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{
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EnsureComp<DecalGridComponent>(msg.EntityUid);
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}
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private void OnCompStartup(EntityUid uid, DecalGridComponent component, ComponentStartup args)
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{
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foreach (var (indices, decals) in component.ChunkCollection.ChunkCollection)
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