Add emotes as borderless speech "bubbles"

This commit is contained in:
Hugo Laloge
2020-04-30 18:09:09 +02:00
parent 6ff691c338
commit a34983b095
3 changed files with 137 additions and 30 deletions

View File

@@ -19,6 +19,12 @@ namespace Content.Client.Chat
{
internal sealed class ChatManager : IChatManager
{
private struct SpeechBubbleData
{
public string Message;
public SpeechBubble.SpeechType Type;
}
/// <summary>
/// The max amount of chars allowed to fit in a single speech bubble.
/// </summary>
@@ -117,7 +123,7 @@ namespace Content.Client.Chat
var msg = queueData.MessageQueue.Dequeue();
queueData.TimeLeft += BubbleDelayBase + msg.Length * BubbleDelayFactor;
queueData.TimeLeft += BubbleDelayBase + msg.Message.Length * BubbleDelayFactor;
// We keep the queue around while it has 0 items. This allows us to keep the timer.
// When the timer hits 0 and there's no messages left, THEN we can clear it up.
@@ -291,13 +297,23 @@ namespace Content.Client.Chat
WriteChatMessage(storedMessage);
// Local messages that have an entity attached get a speech bubble.
if ((msg.Channel == ChatChannel.Local || msg.Channel == ChatChannel.Dead) && msg.SenderEntity != default)
if (msg.SenderEntity == default)
return;
switch (msg.Channel)
{
AddSpeechBubble(msg);
case ChatChannel.Local:
case ChatChannel.Dead:
AddSpeechBubble(msg, SpeechBubble.SpeechType.Say);
break;
case ChatChannel.Emotes:
AddSpeechBubble(msg, SpeechBubble.SpeechType.Emote);
break;
}
}
private void AddSpeechBubble(MsgChatMessage msg)
private void AddSpeechBubble(MsgChatMessage msg, SpeechBubble.SpeechType speechType)
{
if (!_entityManager.TryGetEntity(msg.SenderEntity, out var entity))
{
@@ -305,8 +321,18 @@ namespace Content.Client.Chat
return;
}
var messages = SplitMessage(msg.Message);
foreach (var message in messages)
{
EnqueueSpeechBubble(entity, message, speechType);
}
}
private List<string> SplitMessage(string msg)
{
// Split message into words separated by spaces.
var words = msg.Message.Split(' ');
var words = msg.Split(' ');
var messages = new List<string>();
var currentBuffer = new List<string>();
@@ -346,13 +372,10 @@ namespace Content.Client.Chat
messages.Add(string.Join(" ", currentBuffer));
}
foreach (var message in messages)
{
EnqueueSpeechBubble(entity, message);
}
return messages;
}
private void EnqueueSpeechBubble(IEntity entity, string contents)
private void EnqueueSpeechBubble(IEntity entity, string contents, SpeechBubble.SpeechType speechType)
{
if (!_queuedSpeechBubbles.TryGetValue(entity.Uid, out var queueData))
{
@@ -360,12 +383,16 @@ namespace Content.Client.Chat
_queuedSpeechBubbles.Add(entity.Uid, queueData);
}
queueData.MessageQueue.Enqueue(contents);
queueData.MessageQueue.Enqueue(new SpeechBubbleData
{
Message = contents,
Type = speechType,
});
}
private void CreateSpeechBubble(IEntity entity, string contents)
private void CreateSpeechBubble(IEntity entity, SpeechBubbleData speechData)
{
var bubble = new SpeechBubble(contents, entity, _eyeManager, this);
var bubble = SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eyeManager, this);
if (_activeSpeechBubbles.TryGetValue(entity.Uid, out var existing))
{
@@ -405,7 +432,7 @@ namespace Content.Client.Chat
/// </summary>
public float TimeLeft { get; set; }
public Queue<string> MessageQueue { get; } = new Queue<string>();
public Queue<SpeechBubbleData> MessageQueue { get; } = new Queue<SpeechBubbleData>();
}
}
}